Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 6 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: need help with leak
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Jun. 22, 2006 10:53 pm
I have followed directions in previous posts about finding a leak. I have turned on the red line and the attached picture shows the red line originating just above my skybox. I have checked and rechecked the intersections of that skybox multiple times.

If I cannot find any issues, what are the next steps to solving?

Rebuild the skybox?

Thanks in advance.



edited on Jun. 22, 2006 06:55 pm by blmeanie
Share |
BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 12:41 am
Look for an errant entity outside the box...zoom out and look for something that might be planted outside of your skybox.
Share |
Derix
General Member
Since: Mar 24, 2005
Posts: 133
Last: Sep 8, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 09:53 am
In the 3d view it looks like the brushes don't fit to each-other.
so try to rebuild it or use the Hollow button (I know it's one of the GSC tools)
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 12:52 pm
thanks - I believe it was just the angle it was showing

I did rebuild regardless and extended the box out in all directions quite a bit to try to cover anything that might be placed outside of it but still get the exact same red line showing the leak.


Any other suggestions?

Could there be something up with the worldspawn settings that would cause it? I am at work but could post the worldspawn settings tonight.
Share |
p0z3r
General Member
Since: Apr 21, 2006
Posts: 143
Last: May 13, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 03:55 pm
Is that supposed to be your skybox? Why is it caulk? And it looks like those patches are up against or inside those brushes you're using to make your skybox. I'd make sure you select all your skybox brushes and change them to a skybox texture, not just one face of it.

Worldspawn will have no bearing on if your map/brushes are leaking. Worldspawn is for environment lighting and shadowing.

edited on Jun. 23, 2006 11:57 am by p0z3r
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 06:11 pm
p0z3r writes...
Quote:
Is that supposed to be your skybox? Why is it caulk? And it looks like those patches are up against or inside those brushes you're using to make your skybox. I'd make sure you select all your skybox brushes and change them to a skybox texture, not just one face of it.

Worldspawn will have no bearing on if your map/brushes are leaking. Worldspawn is for environment lighting and shadowing.

edited on Jun. 23, 2006 11:57 am by p0z3r


Thanks.
One of the video tuts had the skybox made out of calk, that is what I followed. Is there a default skybox texture? I will look.

Also the patches go up to 1 unit short of the inner edge of the skybox brush.

I have since moved the skybox further away (out) in all directions in an attempt to solve this issue, it didn't work though.

Still looking.

Share |
p0z3r
General Member
Since: Apr 21, 2006
Posts: 143
Last: May 13, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 06:45 pm
blmeanie writes...
Quote:

Thanks.
One of the video tuts had the skybox made out of calk, that is what I followed. Is there a default skybox texture? I will look.

Also the patches go up to 1 unit short of the inner edge of the skybox brush.

I have since moved the skybox further away (out) in all directions in an attempt to solve this issue, it didn't work though.

Still looking.


Filter your textures to show only skyboxes and start trying them out..
Textures->Usage->Sky

edited on Jun. 23, 2006 02:46 pm by p0z3r
Share |
blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 08:31 pm
ok , will do.

The tutorial, unless I misunderstood, was specific about only having the actual top brush using a texture and to leave the other 5 internal brush facings as calk and the exterior as calk too.
Share |
p0z3r
General Member
Since: Apr 21, 2006
Posts: 143
Last: May 13, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 08:38 pm
On my map, I just selected all the brushes that made up the skybox(i.e. Top, Bottom, and all four walls) and textured them in their entirety instead of doing a single face like you'd do for buildings.

Works for me when I compile and test run my map.

Not sure which tutorial told you that.. but my way works just great for me.
Share |
BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Friday, Jun. 23, 2006 09:52 pm
Quote:
The tutorial, unless I misunderstood, was specific about only having the actual top brush using a texture and to leave the other 5 internal brush facings as calk and the exterior as calk too.


Normal practice is to caulk the exterior surfaces of your skybox and to texture all six internal surfaces of your skybox with your sky texture.

Generally any surface that is not visible in game should be caulked. All interior skybox surfaces need a sky texture.

edited on Jun. 23, 2006 05:52 pm by qrz
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»