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Topic: need help with leak |
| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Thursday, Jun. 22, 2006 10:53 pm |
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I have followed directions in previous posts about finding a leak. I have turned on the red line and the attached picture shows the red line originating just above my skybox. I have checked and rechecked the intersections of that skybox multiple times.
If I cannot find any issues, what are the next steps to solving?
Rebuild the skybox?
Thanks in advance.
edited on Jun. 22, 2006 06:55 pm by blmeanie |
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| BallisticTip |
General Member Since: Dec 10, 2004 Posts: 979 Last: Nov 30, 2008 [view latest posts] |
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| Derix |
General Member Since: Mar 24, 2005 Posts: 133 Last: Sep 8, 2009 [view latest posts] |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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| p0z3r |
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General Member Since: Apr 21, 2006 Posts: 143 Last: May 13, 2009 [view latest posts] |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jun. 23, 2006 06:11 pm |
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p0z3r writes...Quote: Is that supposed to be your skybox? Why is it caulk? And it looks like those patches are up against or inside those brushes you're using to make your skybox. I'd make sure you select all your skybox brushes and change them to a skybox texture, not just one face of it.
Worldspawn will have no bearing on if your map/brushes are leaking. Worldspawn is for environment lighting and shadowing.
edited on Jun. 23, 2006 11:57 am by p0z3r
Thanks.
One of the video tuts had the skybox made out of calk, that is what I followed. Is there a default skybox texture? I will look.
Also the patches go up to 1 unit short of the inner edge of the skybox brush.
I have since moved the skybox further away (out) in all directions in an attempt to solve this issue, it didn't work though.
Still looking.
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| p0z3r |
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General Member Since: Apr 21, 2006 Posts: 143 Last: May 13, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jun. 23, 2006 06:45 pm |
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blmeanie writes...Quote:
Thanks.
One of the video tuts had the skybox made out of calk, that is what I followed. Is there a default skybox texture? I will look.
Also the patches go up to 1 unit short of the inner edge of the skybox brush.
I have since moved the skybox further away (out) in all directions in an attempt to solve this issue, it didn't work though.
Still looking.
Filter your textures to show only skyboxes and start trying them out..
Textures->Usage->Sky
edited on Jun. 23, 2006 02:46 pm by p0z3r |
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| blmeanie |
General Member Since: Mar 13, 2005 Posts: 196 Last: Mar 31, 2009 [view latest posts] |
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| p0z3r |
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General Member Since: Apr 21, 2006 Posts: 143 Last: May 13, 2009 [view latest posts] |
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| BallisticTip |
General Member Since: Dec 10, 2004 Posts: 979 Last: Nov 30, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jun. 23, 2006 09:52 pm |
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Quote: The tutorial, unless I misunderstood, was specific about only having the actual top brush using a texture and to leave the other 5 internal brush facings as calk and the exterior as calk too.
Normal practice is to caulk the exterior surfaces of your skybox and to texture all six internal surfaces of your skybox with your sky texture.
Generally any surface that is not visible in game should be caulked. All interior skybox surfaces need a sky texture.
edited on Jun. 23, 2006 05:52 pm by qrz |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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