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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: how to make a searchlight
Tridon
General Member
Since: Jan 25, 2006
Posts: 232
Last: Nov 28, 2010
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 2, 2006 05:03 pm
You would add these lines to your _fx.gsc.
Code:
precacheFX()
{

level._effect["spotlight"] = loadfx ("fx/misc/spotlight_decoytown.efx");

and
Code:
spawnWorldFX()
{

//spotlight
maps\mp\_fx::loopfx("spotlight", (328,-5537,65), 3, (375,-5623,63));

Change your coordinates to those that suit you.
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airwolf
General Member
Since: May 15, 2006
Posts: 82
Last: Jun 10, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, Jul. 3, 2006 10:57 am
spawnWorldFX()
{

this has to be :

ambientFX()

but how kan i chance the coler of the light.
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ThE_TeMpLaR
General Member
Since: May 5, 2006
Posts: 202
Last: Mar 16, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 6, 2006 06:44 am
I'm going to risk this one... select the entity and press K...it'll bring the color chooser menu...
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