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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: HELP.. my brushes are red
codmp
General Member
Since: Feb 6, 2006
Posts: 905
Last: Jul 31, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 06:45 am
When i texture my brushes with any texture the brush just turns red and instead of going to the texture i chose. Can any one help?
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BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 06:58 am
Do you have a DirectX9 compatible graphics card?
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codmp
General Member
Since: Feb 6, 2006
Posts: 905
Last: Jul 31, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 07:08 am
im pretty sure i do because i can play CoD, UO and 2 on this comp
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BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 07:12 am
mmmm, not necessarily the card you need to edit though.

So.....what card is it?

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andylegate
General Member
Since: Apr 1, 2006
Posts: 165
Last: Aug 31, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 07:16 am
Codmp,

Just because you can play all the Cod versions, does not mean that COD 2 Radiant will work properly. I found that out the hard way too.
I had a ATI 9250 Radion card, and everything worked fine with it, but when I loaded up COD 2 Radiant, none of the textures in the 3d box were visable. Only in the texture box did they showed up. That's when I noticed that at the bottem of the screen it said that it could not load Direct 9 and was switching to Direct 7.

I was lucky in that my wife's computer had a more recent video card, Nvidia FX 5500 and so I was just able to swap them out. Sure enough it took care of the problem.

So I'm about 99.99% sure your problem is your card.
Good luck.
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codmp
General Member
Since: Feb 6, 2006
Posts: 905
Last: Jul 31, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 07:23 am
thats the problem it cant load directx 9 and its switching to 7
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BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 07:25 am
Time for an upgrade...
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veef
General Member
Since: Apr 24, 2006
Posts: 1258
Last: Aug 29, 2006
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Level 8
Category: CoD2 MP Mapping
Posted: Sunday, Jun. 18, 2006 11:00 am
http://www.modsonline.com/Forums-top-22072-0.html%23122178
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apsouthern
General Member
Since: Nov 18, 2005
Posts: 2
Last: Sep 5, 2006
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Level 0
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 5, 2006 12:55 pm
andylegate writes...
Quote:
Codmp,

Just because you can play all the Cod versions, does not mean that COD 2 Radiant will work properly. I found that out the hard way too.
I had a ATI 9250 Radion card, and everything worked fine with it, but when I loaded up COD 2 Radiant, none of the textures in the 3d box were visable. Only in the texture box did they showed up. That's when I noticed that at the bottem of the screen it said that it could not load Direct 9 and was switching to Direct 7.

I was lucky in that my wife's computer had a more recent video card, Nvidia FX 5500 and so I was just able to swap them out. Sure enough it took care of the problem.

So I'm about 99.99% sure your problem is your card.
Good luck.


Hi

I know this is a common error and I went out and bought an FX5700 to run radiant. unfortunately I still have the red brushes

the messages i get are as follows

QE_LoadProject (C:\Program Files\Activision\Call of Duty 2\bin\cod2.prj)
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Creating Direct3D device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
WARNING: Could not find material '$default'
Eclass_InitForSourceDirectory: ./cod2.def
ScanFile: ./cod2.def
Scanning AI types folder: aitype/*gsc
ScanFile: aitype/ally_brit_africa_mcgregor.gsc
...
blah blah blah
...
ScanWeapon: weapons/mp\tt30_mp
ScanWeapon: weapons/mp\webley_mp
Map_New
Entering message loop


looking at this i don't seem to have a problem with DirectX 9, anybody any ideas?

Thanks in advance...
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Foxhound
Preferred PLUS Member
Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
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Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 5, 2006 01:42 pm
Have you tried a complete reinstall since you've installed the new card?

If you haven't and decide to try then don't forget to delelte the main directory for the game as well (Do your save game and mods backups as well but don't install them until you have the editor working)

Cheers

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I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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