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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: mp_depot for CoD2
Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 09:33 am
Please can someone who had problems with this map because of mods download this version and tell me if it works? Thank you.
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zagorka
General Member
Since: Jul 24, 2005
Posts: 4
Last: Jun 17, 2006
[view latest posts]
Level 0
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:24 am
Capt.Com writes...
Quote:
Please can someone who had problems with this map because of mods download this version and tell me if it works? Thank you.

i have this error with downloaded this version...:
******* script compile error *******
unexpected end of file found: (file 'maps/mp/mp_depot.gsc', line 60)

*
************************************

but i can run the map, when i edit the gsc like SaCkS wrote...:-) it works...:-)))
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sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
[view latest posts]
Level 5
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:32 am
ok we have that bug fixed and im ajusting some things with depot everly last bug that i know off is now being fixed and im gonna release a final version later today [thumbs_up]

Could everyone that knows a bug plz report it so i can get it fixed

and i have removed swastikas for you germans out there [thumbs_up]

edited on Jun. 17, 2006 07:36 am by sevensniff
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:43 am
zagorka writes...
Quote:
Capt.Com writes...
Quote:
Please can someone who had problems with this map because of mods download this version and tell me if it works? Thank you.

i have this error with downloaded this version...:
******* script compile error *******
unexpected end of file found: (file 'maps/mp/mp_depot.gsc', line 60)

*
************************************

but i can run the map, when i edit the gsc like SaCkS wrote...:-) it works...:-)))



I don't understand, this is exactly what I have:
Quote:
main()
{
maps\mp\mp_depot_fx::main();
maps\mp\_load::main();


setExpFog(0.0001, 0.55, 0.7, 0.6, 0);
ambientPlay("ambient_france");

game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

if((getcvar("g_gametype") == "hq"))
{
level.radio = [];
level.radio[0] = spawn("script_model", (335.768, -1812.82, 198));
level.radio[0].angles = (0, 135, 0);

level.radio[1] = spawn("script_model", (-166.328, -730.414, 323));
level.radio[1].angles = (0, 90, 0);

level.radio[2] = spawn("script_model", (-167.328, -1587.41, 323));
level.radio[2].angles = (0, 90, 0);

level.radio[3] = spawn("script_model", (-1659.41, -1811.67, 63));
level.radio[3].angles = (0, 141.8, 0);

level.radio[4] = spawn("script_model", (-1394.74, -1044.38, 63));
level.radio[4].angles = (0, 180, 0);

level.radio[5] = spawn("script_model", (5638, 4325, -2));
level.radio[5].angles = (357.526, 275.319, 3.96995);

level.radio[6] = spawn("script_model", (-1875.62, -1476.74, 14));
level.radio[6].angles = (0, 270, 0);

level.radio[7] = spawn("script_model", (-1402.9, -3429.47, 14));
level.radio[7].angles = (0, 0, 0);

level.radio[8] = spawn("script_model", (-70.6796, -3041.36, 14));
level.radio[8].angles = (0, 30, 0);

level.radio[8] = spawn("script_model", (-138.403, -1722.73, 14));
level.radio[8].angles = (0, 225, 0);

level.radio[9] = spawn("script_model", (304.597, -543.733, 76));
level.radio[9].angles = (0, 225, 0);

level.radio[10] = spawn("script_model", (-187.743, 489.327, 63));
level.radio[10].angles = (0, 180, 0);
}
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:54 am
It works now...same link. I forgot a curly bracket at the end :(
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sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
[view latest posts]
Level 5
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:55 am
Capt.Com ur gonna have to reupload again later :P final version is gonna be released tonight
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:56 am
No problems...this is the story of my life lollll [thumbs_up]
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sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
[view latest posts]
Level 5
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:57 am
lol u got xfire?
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 11:58 am
captcom
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sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
[view latest posts]
Level 5
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 17, 2006 05:46 pm
I have made the final version of Depot, Germany no more bugs it is still the same d3dbsp name so its not mp_depot_final

Download Here

all bugs are fixed and germans can now play it as the swastika's is gone :D

enjoy :)

dont forget to remove the old version from ur main folder![thumbs_up]
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