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Author Topic: COD2 1.3 Patch Released
Scoob_
Preferred PLUS Member
Since: Jun 2, 2005
Posts: 641
Last: Jun 19, 2009
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Level 6
Im a fan of MODSonair
Category: In The News
Posted: Thursday, Jun. 8, 2006 04:47 pm
The 1.3 patch for CoD2 has been released.

This is the windows only version for now. No word on the Linux version or when it will be released.
The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous updates from the 1.2 patch and the 1.01 patch. Information about updates included from the earlier 1.2 and 1.01 patch can be found further down this document.

Quote:
IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision Customer Support with issues that arise from using console commands in-game.


NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.
- Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

MULTIPLAYER FIXES
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters.


mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second story of bombed out building.

mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.

NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are
artificially slow. You will get more accurate results by using a spreadsheet program to
process the values in "main/demos/timedemo__mode_.csv".
The first column is the frame number, and the second column is the number of
milliseconds spent in that frame. Just ignore the first ten or so rows.
The average framerate is 1000 divided by the average of the remaining rows.
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Scoob_
Preferred PLUS Member
Since: Jun 2, 2005
Posts: 641
Last: Jun 19, 2009
[view latest posts]
Level 6
Im a fan of MODSonair
Category: In The News
Posted: Thursday, Jun. 8, 2006 04:50 pm
Mirrors
>Here
>Here
>Here
>Here
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: In The News
Posted: Thursday, Jun. 8, 2006 04:56 pm
No mention of it in the readme but this should be in there as it is fixed.

mp_rhine map changes:
-Fixed Light grid
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Noah
General Member
Since: Jan 31, 2006
Posts: 22
Last: Jun 14, 2006
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Level 1
Category: In The News
Posted: Thursday, Jun. 8, 2006 04:59 pm
to bad 1.2 is the only patch out and comeing out
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
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Level 8
Category: In The News
Posted: Thursday, Jun. 8, 2006 05:18 pm
Noah writes...
Quote:
to bad 1.2 is the only patch out and comeing out


1.3 has been leaked so it is out. An official statement announceing the 1.3 patch will come shortly. Once that happens the file can be downloaded from official mirrors like this one http://files.filefront.com/CallofDuty2Patchv1+3exe/;5125790;/fileinfo.html
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
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Level 8
Category: In The News
Posted: Thursday, Jun. 8, 2006 05:31 pm
veef writes...
Quote:
No mention of it in the readme but this should be in there as it is fixed.

mp_rhine map changes:
-Fixed Light grid


Correction NOT fixed [sad]
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
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Level 8
Category: In The News
Posted: Thursday, Jun. 8, 2006 06:03 pm
veef writes...
Quote:

Correction NOT fixed [sad]


[lol]Lol upon further review ie:( my morning coffee ) it appears that i had deleted the updated file by mistake [duh]. Once said file was returned everything was fine and the light grid is indeed fixed. So unless i become severely intoxicated that is my finale statement on that issue. [wave]
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Gaspode
General Member
Since: May 10, 2006
Posts: 64
Last: Jun 20, 2007
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Level 3
Category: In The News
Posted: Saturday, Jun. 10, 2006 11:05 pm
It's a shame that they don't support Linux (I have a dedicated Linux server). I just patched to 1.2 and whilst there is no update for the server I think will skip the latest patch.

Nevermind though, the game still rocks ;)
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