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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: worldspawn values
aufklarer
General Member
Since: Sep 4, 2005
Posts: 83
Last: Jul 3, 2006
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 11:08 am
hi, i was wondering if some experienced mappers could give me some advice on my worldspawn values.
here are the values i got:
_color 88 88 88
ambient 0.00
diffusefraction 0.35
suncolor 1.000000 1.000000 1
sundiffusecolor 1.00 0.86 0.89
sunlight .8

these values work fine, but on my map i want to create a grimmy grey-ish atmosfere, but it must not be to dark, i like shadows.
with these values, my map is a little too "sunny afternoon" like.
could anyone tell me wich values i should change, or ad new ones... any other tips on how to make a map more grimmy, like on the normady landings, with a little fog are very welcome, thanks

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cybershot
General Member
Since: Dec 29, 2005
Posts: 944
Last: Mar 4, 2018
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 01:12 pm
the best thing you can do is mess with the values. try turning down your sunlight and see what affect it has on your map. your sunlight is set to .8 try turning it down to .5 and see how it affects the light...just experiment alittle
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 02:44 pm
cybershot writes...
Quote:
the best thing you can do is mess with the values.


And the best way to do that would be to start your map in dev mode ( /devmap mp_yourmapname ) and adjust the r_lighttweak* cvars ( these are your worldspawn settings), now you can see instantly how it effects your map without having to compile everytime [wink]
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 02:55 pm
aufklarer writes...
Quote:
here are the values i got:
_color 88 88 88
ambient 0.00
diffusefraction 0.35
suncolor 1.000000 1.000000 1
sundiffusecolor 1.00 0.86 0.89
sunlight .8
The RGB values for _color goes from 0 to 1 not from 0 to 255.
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aufklarer
General Member
Since: Sep 4, 2005
Posts: 83
Last: Jul 3, 2006
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 03:07 pm
wow veef, that sounds like chinese to me lol. how can i load my map in dev mode?? and how can i then adjust my values??
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 11:08 pm
aufklarer writes...
Quote:
wow veef, that sounds like chinese to me lol. how can i load my map in dev mode?? and how can i then adjust my values??


Open the console "~" key and type /devmap mp_yourmapname then once your map is loaded open the console again and type in one of these cvars. You will notice once you start typing it out the list will show up and when you finnish typing it you will see the range of values you can use for that cvar. Repeat the process for every cvar you wish to adjust.
Quote:

r_lightTeakAmbient
r_lightTweakAmbientColor
r_lightTweakDiffuseFraction
r_lightTweakSunColor
r_lightTweakSunDiffuseColor
r_lightTweakSunDirection
r_lightTweakSunLight
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cybershot
General Member
Since: Dec 29, 2005
Posts: 944
Last: Mar 4, 2018
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 7, 2006 11:54 pm
wow veef. i wish i had known that last week. i had no idea you could do that. is there anything else whe can do with the developer mode. is there a tutorial somewhere that shows all that is possible with /devmode. thanks for informing me of this. i plan on using it right now.
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cybershot
General Member
Since: Dec 29, 2005
Posts: 944
Last: Mar 4, 2018
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Thursday, Jun. 8, 2006 12:01 am
ok, i tried it and evertime i pressed return, it just posted it to the screen as if i was chatting with someone. did i miss something. i did start the map with /devmap then typed r_lightTweakAmbient 0.05 and it just posted to the screen. nothing changed
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Thursday, Jun. 8, 2006 12:11 am
cybershot writes...
Quote:
ok, i tried it and evertime i pressed return, it just posted it to the screen as if i was chatting with someone. did i miss something. i did start the map with /devmap then typed r_lightTweakAmbient 0.05 and it just posted to the screen. nothing changed


You missed the slash ie: /r_lighttweakambient 0.05
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Marlow
General Member
Since: Jun 27, 2006
Posts: 150
Last: Mar 6, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 30, 2006 05:14 pm
aufklarer writes...
Quote:
hi, i was wondering if some experienced mappers could give me some advice on my worldspawn values.
here are the values i got:
_color 88 88 88
ambient 0.00
diffusefraction 0.35
suncolor 1.000000 1.000000 1
sundiffusecolor 1.00 0.86 0.89
sunlight .8

these values work fine, but on my map i want to create a grimmy grey-ish atmosfere, but it must not be to dark, i like shadows.
with these values, my map is a little too "sunny afternoon" like.
could anyone tell me wich values i should change, or ad new ones... any other tips on how to make a map more grimmy, like on the normady landings, with a little fog are very welcome, thanks



Where are these values located?
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