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Topic: worldspawn values |
| aufklarer |
General Member Since: Sep 4, 2005 Posts: 83 Last: Jul 3, 2006 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Jun. 7, 2006 11:08 am |
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hi, i was wondering if some experienced mappers could give me some advice on my worldspawn values.
here are the values i got:
_color 88 88 88
ambient 0.00
diffusefraction 0.35
suncolor 1.000000 1.000000 1
sundiffusecolor 1.00 0.86 0.89
sunlight .8
these values work fine, but on my map i want to create a grimmy grey-ish atmosfere, but it must not be to dark, i like shadows.
with these values, my map is a little too "sunny afternoon" like.
could anyone tell me wich values i should change, or ad new ones... any other tips on how to make a map more grimmy, like on the normady landings, with a little fog are very welcome, thanks
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| cybershot |
General Member Since: Dec 29, 2005 Posts: 944 Last: Mar 4, 2018 [view latest posts] |
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| veef |
General Member Since: Apr 25, 2006 Posts: 1258 Last: Aug 29, 2006 [view latest posts] |
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| OLD_MAN_WITH_GUN |
General Member Since: May 13, 2006 Posts: 754 Last: Jan 23, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Jun. 7, 2006 02:55 pm |
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aufklarer writes...Quote: here are the values i got:
_color 88 88 88
ambient 0.00
diffusefraction 0.35
suncolor 1.000000 1.000000 1
sundiffusecolor 1.00 0.86 0.89
sunlight .8
The RGB values for _color goes from 0 to 1 not from 0 to 255. |
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| aufklarer |
General Member Since: Sep 4, 2005 Posts: 83 Last: Jul 3, 2006 [view latest posts] |
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| veef |
General Member Since: Apr 25, 2006 Posts: 1258 Last: Aug 29, 2006 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Jun. 7, 2006 11:08 pm |
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aufklarer writes...Quote: wow veef, that sounds like chinese to me lol. how can i load my map in dev mode?? and how can i then adjust my values??
Open the console "~" key and type /devmap mp_yourmapname then once your map is loaded open the console again and type in one of these cvars. You will notice once you start typing it out the list will show up and when you finnish typing it you will see the range of values you can use for that cvar. Repeat the process for every cvar you wish to adjust.
Quote:
r_lightTeakAmbient
r_lightTweakAmbientColor
r_lightTweakDiffuseFraction
r_lightTweakSunColor
r_lightTweakSunDiffuseColor
r_lightTweakSunDirection
r_lightTweakSunLight
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| cybershot |
General Member Since: Dec 29, 2005 Posts: 944 Last: Mar 4, 2018 [view latest posts] |
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| cybershot |
General Member Since: Dec 29, 2005 Posts: 944 Last: Mar 4, 2018 [view latest posts] |
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| veef |
General Member Since: Apr 25, 2006 Posts: 1258 Last: Aug 29, 2006 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Thursday, Jun. 8, 2006 12:11 am |
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cybershot writes...Quote: ok, i tried it and evertime i pressed return, it just posted it to the screen as if i was chatting with someone. did i miss something. i did start the map with /devmap then typed r_lightTweakAmbient 0.05 and it just posted to the screen. nothing changed
You missed the slash ie: /r_lighttweakambient 0.05 |
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| Marlow |
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General Member Since: Jun 27, 2006 Posts: 150 Last: Mar 6, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jun. 30, 2006 05:14 pm |
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aufklarer writes...Quote: hi, i was wondering if some experienced mappers could give me some advice on my worldspawn values.
here are the values i got:
_color 88 88 88
ambient 0.00
diffusefraction 0.35
suncolor 1.000000 1.000000 1
sundiffusecolor 1.00 0.86 0.89
sunlight .8
these values work fine, but on my map i want to create a grimmy grey-ish atmosfere, but it must not be to dark, i like shadows.
with these values, my map is a little too "sunny afternoon" like.
could anyone tell me wich values i should change, or ad new ones... any other tips on how to make a map more grimmy, like on the normady landings, with a little fog are very welcome, thanks
Where are these values located? |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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