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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: worldspawn values
sentchy
General Member
Since: May 6, 2006
Posts: 212
Last: Oct 31, 2006
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jun. 30, 2006 05:42 pm
cybershot: while typing in the command you can also press TAB to automatically insert the needed slash.
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Marlow
General Member
Since: Jun 27, 2006
Posts: 150
Last: Mar 6, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Jul. 10, 2006 05:43 pm
Does anyone have a list or link to a list of all of the cvar attributes that can be manipulated in devmode?
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sentchy
General Member
Since: May 6, 2006
Posts: 212
Last: Oct 31, 2006
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Monday, Jul. 10, 2006 06:13 pm
Marlow:

The values are entered as part of the worldspawn settings while working in COD2Radiant by having nothing selected and pressing N.

Sometimes you have to select worldspawn from the N list to get to these values, not sure why.

Optionally, but only for those that are careful, you can edit them in the .map file with a text editor. In the text editor at teh start of each map file you will find the worldspawn settings. They look something like this and end at the line "// brush 0 ...":

Code:
iwmap 4
// entity 0
{
"model" "xmodel/dome_04"
"suncolor" "1.00 0.88 0.85"
"sundirection" "-20 315 0"
"sunlight" "1.45"
"sundiffusecolor" "1.00 0.86 0.89"
"_color" "1.00 0.781 0.275"
"diffusefraction" ".45"
"ambient" ".02"
"classname" "worldspawn"
// brush 0


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Marlow
General Member
Since: Jun 27, 2006
Posts: 150
Last: Mar 6, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Monday, Jul. 10, 2006 07:07 pm

OK thanks. I was hoping there would be more like ambient sound volume, etc.. Using the console in the map to find the values would be so much better than editing the files, going back in, editing the files, going back in...


sentchy writes...
Quote:
Marlow:

The values are entered as part of the worldspawn settings while working in COD2Radiant by having nothing selected and pressing N.

Sometimes you have to select worldspawn from the N list to get to these values, not sure why.

Optionally, but only for those that are careful, you can edit them in the .map file with a text editor. In the text editor at teh start of each map file you will find the worldspawn settings. They look something like this and end at the line "// brush 0 ...":

Code:
iwmap 4
// entity 0
{
"model" "xmodel/dome_04"
"suncolor" "1.00 0.88 0.85"
"sundirection" "-20 315 0"
"sunlight" "1.45"
"sundiffusecolor" "1.00 0.86 0.89"
"_color" "1.00 0.781 0.275"
"diffusefraction" ".45"
"ambient" ".02"
"classname" "worldspawn"
// brush 0








edited on Jul. 10, 2006 03:09 pm by Marlow
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