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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [preview]Salerno Beachhead
Mr.Snipe
General Member
Since: Nov 21, 2006
Posts: 16
Last: Jul 5, 2007
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 26, 2006 10:32 am
Awsome work m8 and many thnx for all your effort in making this heres looking to more great maps from you[drink]
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pacinolife
General Member
Since: Dec 13, 2005
Posts: 67
Last: Jun 10, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 26, 2006 09:03 pm
Not compatible with the latest AWE mod and Admiral Mod??? Looks freaking great but hope you will make this one work with the 2 most popular mods for COD2.

edited on Nov. 26, 2006 04:04 pm by pacinolife
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bradallen
General Member
Since: Nov 16, 2006
Posts: 7
Last: Sep 1, 2007
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Level 0
Category: CoD2 Map + Mod Releases
Posted: Sunday, Nov. 26, 2006 10:11 pm

in the top left corner of this image is a building.
in that building you cannot leave the doorway without crouching even though it's a perfectly normal doorway.
i only played for a few minutes, and that is what i came across.
if you're standing straight up its like walking into a boundry in the middle of the doorway.

just thought id let you know
other than that, A+ map so far.
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
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Level 6
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Nov. 29, 2006 03:12 pm
thnx for the feedback =) i will look into these problems

@pacinolife: i think you get the g_modelindex: overflow error. this is caused by too much different xmodels loaded by the engine at the same time. Salerno has already a lot of different xmodels so when a mod adds a significant number of xmodels the limit (which is 256 i believe) is reached and you get the error.

you can try to turn off some features of those mods which add extra xmodels. for the final version i try to decrease the total number of different models used.
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0ddball
General Member
Since: May 10, 2006
Posts: 23
Last: Jul 28, 2007
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Thursday, Nov. 30, 2006 10:27 pm
Nice job, Hybr!d ! [thumbs_up]

Salerno is the first map in the rotation of my Tribe public server.

BTW I use the lates AWE (AWE3b10b) and the map loads with no problem on CTF, DOM and ONS...
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