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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: GTKRadiant 1.3.7 dev (FYI)
rEdrUmMDK
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Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Category: SoFII Mapping
Posted: Friday, Apr. 18, 2003 01:13 am
This Bug has already been submitted.
This version is almost useless at present. But it is better than the last version. The last version wouldn't even load for sof2. This version loads very well. I loaded some of the textures like Airport, Colombia etc. They loaded fine (fairly slow loading thought).
I said okay maybe we can use it now. Not so. I loaded a map file of a work in progress with no problem til I noticed all the textures from the tools were not loaded. These textures in the tools section are very important (thats were caulk is for one). A couple of the tools textures loaded but 99 percent of them didn't. You can't build without the tools textures. Some might if you don't use ladders or caulk anything.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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twitch
General Member
Since: Jun 15, 2002
Posts: 63
Last: Sep 3, 2006
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Category: SoFII Mapping
Posted: Friday, Apr. 18, 2003 02:19 am
Yeah thats an annoying bug
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Deactivated Account
Since: Jan 1, 1970
Posts: 53
Last: Jul 15, 2003
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Category: SoFII Mapping
Posted: Saturday, Apr. 19, 2003 12:56 am
I hate bugs! 80
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rEdrUmMDK
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Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
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Category: SoFII Mapping
Posted: Monday, Apr. 21, 2003 02:51 pm
When installing GTK it creates a synapse config file in the Radiant 1.3 folder. In this file they forgot to put PNG. PNG is what the tools format are. Added the PNG to that config file and the tools textures loaded. All except the _shoot_cloth. Don't know why that one didn't load. At least it is some progress. hehe
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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twitch
General Member
Since: Jun 15, 2002
Posts: 63
Last: Sep 3, 2006
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Category: SoFII Mapping
Posted: Monday, Apr. 21, 2003 03:45 pm
think you could send that to me?
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rEdrUmMDK
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Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
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Category: SoFII Mapping
Posted: Monday, Apr. 21, 2003 11:15 pm
Here is what is in the synapse.config. You can open this file with Notepad.
Here is a link to the file:
www.redrummdk.com/SOF2_Files/synapse.config
www.redrummdk.com/SOF2_Files/synapse.zip
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: SoFII Mapping
Posted: Monday, Apr. 21, 2003 11:22 pm
Under your Soldier of Fortune Double Helix folder there should be a subfolder. Radian-1.3. That is where the synapse.config resides. You can open that one up and compare it with the one you can view or download the zip file.
Still don't know where the _shootable_cloth went. I didn't see it in the texture/tools folder either. I know it was in SDK cause I used it. But it aint there now.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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twitch
General Member
Since: Jun 15, 2002
Posts: 63
Last: Sep 3, 2006
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Category: SoFII Mapping
Posted: Tuesday, Apr. 22, 2003 12:08 am
thx bro!
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
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Category: SoFII Mapping
Posted: Tuesday, Apr. 22, 2003 02:29 am
I feel like a real dumbass. I built a small test map with lights in GTK under development. It compiled alright. I went to run the test map and sof2 just sat at the loading screen. Thought it was toast. I reinstalled and still the same thing. My damn Zonealarm was keeping it from loading. Wanted me to okay it. hehe. All in all it looks like the textures/tools work now. Still no _shootable_cloth. Anybody else got any input on this? We could use some help.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
[view latest posts]
Level 10
Admin
Category: SoFII Mapping
Posted: Tuesday, Apr. 22, 2003 07:29 pm
Looks like it's working so far. Built one large room, added several lights (lights are cool. It actually shows the radious of the light). Compiled and ran the bsp with no problems. Also used the Caulk texture on the outside, regular texture on the inside. The BSP options are like none I ever saw before. Can someone shed some light on these?
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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