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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Water Question (See Thru Walls)]
DeFection
General Member
Since: May 2, 2006
Posts: 91
Last: Feb 17, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 12:21 pm
i made a little pool type thing in my map and when i fill it with the water texture when i load my map and go prone in it you can see through all walls how do i fix this.
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andylegate
General Member
Since: Apr 2, 2006
Posts: 165
Last: Aug 31, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 12:34 pm
You have to make your water brush covered with the water_clip texture. All sides. And then add an actual water texture to just the top. I know this as my son and I have a little map that we use to test things (helps us learn since we can compile it in like 5 seconds and then load it up). We found that if you make a caulk brush that is going to be your water and only texture the top, you can see through the bottom and sides of the wall / terrain that the water brush sits in.
If you texture all the sides with either the water_clip or water_clip_player that goes away, but if you for get to add an actuall water texture on the top of the brush, your water is made invisible! If you jump in, you still get the underwater effect! [crazy]
Make sure when you to texture just the top, you hit the S key to call up the surfact editor and click on "Fit" else you'll end up with water that doesn't look right, or looks like the funky tiles they show under water textures. Hope this helped.
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DeFection
General Member
Since: May 2, 2006
Posts: 91
Last: Feb 17, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 12:39 pm
Thanks mate worked :)
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andylegate
General Member
Since: Apr 2, 2006
Posts: 165
Last: Aug 31, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 12:53 pm
Not a problem, that's what I'm here for.....er.....well the guys that run this place are actually the ones that are here for that, but glad I could help anyway! [biggrin]

I'm serious about making a little test map though. We made just a floor with a pit, 4 walls and a sky box. I use it to test FX and all sorts of stuff so I can compile it FAST and see what happens.
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Duders
General Member
Since: May 12, 2006
Posts: 22
Last: Oct 31, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 01:06 pm
I hope you dont mind me cutting in on your topic but i have a similar problem. I have the water bursh textures like you have said but when i run or walk through the water it sound like i am just wlaking on nomral ground. Is there a way around this?

Cheers
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andylegate
General Member
Since: Apr 2, 2006
Posts: 165
Last: Aug 31, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 01:23 pm
Sounds like you have a brush wrong.

The water SHOULD be just one brush (okay, so if it's like a long river or canal or a big lake, you might have several water brushes, but each one should have the same thing done to it)

Do this. Delete your water brush, get it out of there so your back to a hole in the ground or where ever your water is.

Create a brush that is going to be your water with the Caulk texture first. Make sure the brush fits, etc.

The select the brush, the WHOLE brush, not just one side, and texture the entire brush with the "water_clip" or "water_clip_player" texture that is located in the Tools section.

Your whole brush should be a blueish semitransparant brush that says "water" in black letters all over it.

Now, deselect the brush, and then select JUST the top face of the brush. Go to your texture menu and for surfacetype select water. Local and Usage select all.
Those are the actual textures that players can see. In Radiant they are listed as these checkerd squares with numbers like 64 x 64 and stuff. Don't worry. When you compile the map, your water will look like water. Select one that you want. If you have to, save your map, load up COD and go look at the water in those maps. If you like a lot of moving ripples I would suggest using the Eldaba one.

Once you pick a water texture, hit the "S" key to call up the surface editor, and click on the "Fit" button. That's important. Then click on the "Done" button.
When you compile your map, you should have water that looks like water, when you jump onto it, you'll sink like in water, when you crouch you should be able to see under the water, but the screen will make you think you're underwater. And when you move around you should hear splooshing sounds like you're in the water, as long as you follow everything I just said up there.
Let us know if you still have problems.
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Duders
General Member
Since: May 12, 2006
Posts: 22
Last: Oct 31, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 01:38 pm
Cheers for the help.

I have double checked all the stuff youve sed and the only thing wrong was that the top water texture wasnt fitted. THe movemnt sounds still dont work though. i was wonreding if if matters what texture you have undeneath the water (The one you actually standning on) At the moment i have the starlingradwinter_snow01 texture underneath it.
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Duders
General Member
Since: May 12, 2006
Posts: 22
Last: Oct 31, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 01:41 pm
Jsut got it working. What i have done is put a brush with the clip_water_player underneath the water and it wall works fine now. Cheers anyway [casanova]
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andylegate
General Member
Since: Apr 2, 2006
Posts: 165
Last: Aug 31, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 01:48 pm
Uhm.......Okay, that IS a new one on me! [eek]

Not too many people put a snow texture underwater so I'm not surprized that it made a funky sound. I would have suggested changing that texture, but since you found another way around it, and got to keep your texture too, that's great.

Now for the question, I'll bite and ask..........

Why do you have snow underwater? Didn't think snow could exsist underwater. Are you using it just to have a white color or something? Sorry, but ya got me with this one! [confused]
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Duders
General Member
Since: May 12, 2006
Posts: 22
Last: Oct 31, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Monday, May. 29, 2006 01:50 pm
lol its just lazyness. i suposse i could change it to mud but your not going to be able to see under water anyway so shouldnt matter.

Oh that leads me to my next question.
Is there a way of stopping people from going prone. or making it hurt them when they do?
I dont want it on the whole map just in the water.

edited on May. 29, 2006 09:52 am by Duders
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