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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Missing invisible textures in cylinder tower!?
Repentant
General Member
Since: Mar 18, 2006
Posts: 23
Last: Feb 4, 2008
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Level 1
Category: CoD Mapping
Posted: Monday, May. 29, 2006 10:16 am
This is my 4th map, and I've never had this problem before!
Let me first say I am not using Alpha textures, and I have no other MODs/pk3s spoiling my compile.

I am building a tower on a castle with various floors. I created the cylinder for the tower using a 36 sided arbitrary brush 240 units diameter. I cut the inside out with a 228 unit one, leaving a cylinder with a 6 unit thick wall.

THE PROBLEM: Is a 90 degree section of the interia walls textures just go invisible in the game (but not the editor).
The confusing thing is, I have worked out that if I remove all the floors, then the textures are fine!? but if I put just one floor back in place, I get the problem back? (see picture).


http://uk.pg.photos.yahoo.com/ph/christilia1/detail?.dir=5234scd&.dnm=f392scd.jpg&.src=ph

As you can see, it's not just the walls that get affected, but a 90 degree corner of the floors as well! (This effect even extends down to the terrian texture as well?)
There is no intersecting of the floors with the walls. All snaps perfectly in a nice fit! (besides, overlapping has never created this problem before?)

As I said, this is the first time I'm messing around with cylinders, and I'm sure it's something to do with that.

I tried to see if this problem was already mentioned in the forums, but to no avail.

Can anyone help please!?

Thank you in advance.

edited on May. 29, 2006 06:20 am by Repentant
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de_vice
General Member
Since: Feb 11, 2006
Posts: 14
Last: Jul 27, 2008
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Level 1
Category: CoD Mapping
Posted: Monday, May. 29, 2006 03:53 pm
...possible dublicate brush...!....try to find it ...or remove old
( bsp),(poly),(prt) files (main/maps) folder and compile your map again.

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Repentant
General Member
Since: Mar 18, 2006
Posts: 23
Last: Feb 4, 2008
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Level 1
Category: CoD Mapping
Posted: Tuesday, May. 30, 2006 08:58 pm
Right, now I'm well confused.

To accomplish de_vice's suggestions, I made a very quick map with the kind of tower I want, with a few floors and door ways cut out.
Then I textured it.
Were there any invisible textures when I compiled... no!
Problem solved...NO!
Just look what’s happening to the textures now! (some of them are stretching!)



http://uk.pg.photos.yahoo.com/ph/christilia1/detail?.dir=5234scd&.dnm=3745re2.jpg&.src=ph

Is it simply the case that no one can make cylindrical-like towers in their maps using Radiant!?
Or is there just some simple principle I'm overlooking/not doing?

I hope it's the later, and that some one can help.

Thanks in advance, and thanks for the idea de_vice.
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ROTCGuy
General Member
Since: May 30, 2004
Posts: 265
Last: Mar 18, 2009
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Level 5
Category: CoD Mapping
Posted: Tuesday, May. 30, 2006 09:09 pm
Maybe try recaulking and retexturing?
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Repentant
General Member
Since: Mar 18, 2006
Posts: 23
Last: Feb 4, 2008
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Friday, Jun. 2, 2006 06:01 pm
Quote:
Maybe try recaulking and retexturing?


Sorry, that doesn't work either?!!

Is there anyone out there who has SUCSESSFULY made towers?
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de_vice
General Member
Since: Feb 11, 2006
Posts: 14
Last: Jul 27, 2008
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Saturday, Jun. 3, 2006 01:35 am
... better use brushes to made towers...if you use Cylinder or Simple Patch Mesh....possible problems!
Tower from my test_map:
http://pg.photos.yahoo.com/ph/liccinius/detail?.dir=6aafre2&.dnm=7085re2.jpg&.src=ph
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Repentant
General Member
Since: Mar 18, 2006
Posts: 23
Last: Feb 4, 2008
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Saturday, Jun. 3, 2006 06:58 am
Quote:
... better use brushes to made towers...


Do you mean you used a tall upright brush, then just copied and pasted it round in to a tower shape. rotating them as you went?

Because if so, I have nothing but problems when I rotate brushes, then try to cut into them.

I need to cut into my tower with door ways and have floors, so players can enter them.

Thanks.
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Stephan212
General Member
Since: Jun 3, 2005
Posts: 187
Last: Aug 10, 2009
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Saturday, Jun. 3, 2006 08:15 am
if you make one large brush, cut it in a circle, then cut another smaller cirkle in it. this creates a lot brushes, but you have an perfect tower, lateron you can cut a door in it, windows and make some new brushes to be the floor. this will work, it only creates a load of brushes
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Repentant
General Member
Since: Mar 18, 2006
Posts: 23
Last: Feb 4, 2008
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Tuesday, Jun. 6, 2006 06:26 am
OK, PROBLEM SORTED!!

After a bit more playing around with it, I found out what the problem was.

As you know, when you cut into a brush, it splits into many different brushes. Well where I had cut into the tower, in some places it had created splinter like brushes. They were tall in the Z co-ordinate, but their X & Y was so small Radiant was giving them measurements of 0 & 0!
Obviously it couldn’t handle this, so I deleted all these, and all my textures are now showing in the game where they should be.

(In the future, I don’t think I’ll make cylinders with as many as 36 sides!)

Thanks for everyone’s help.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD Mapping
Posted: Tuesday, Jun. 6, 2006 07:08 am
When you say cut into, did you use CSG hollow or the clipper tool?

If you used CSG... then theres the answer from the beginning.
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