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Forum: All Forums : Quake 4
Category: Q4 Mapping
Quake 4 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: celshading in Quake4
HerrW
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Since: May 18, 2006
Posts: 2
Last: May 18, 2006
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Category: Q4 Mapping
Posted: Thursday, May. 18, 2006 02:16 pm
I'd like to know if somebody out there made any experiences in celshading on the Quake4/Doom3 engine yet...

I just started to rebuild my Quake3 "MONKEY KOMBAT Arena" cartoon mod ( http://monkeykombat.planetquake.gamespy.com/ ) and couldn't create matching materials for all of it's shaders so far.

So... If someone already did similar stuff: Your help is very welcome!
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foyleman
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Category: Q4 Mapping
Posted: Thursday, May. 18, 2006 02:34 pm
are you looking for already converted materials or are you looking for information on how to do it? There are some mods out there that you can learn from example for your mod and here are some links:

DOOM 3 Cel Shader v1.0
topic: Cel Shading in D3 or Q4
topic: Is there a way to make a Cel Shader Fragment Program
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HerrW
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Since: May 18, 2006
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Last: May 18, 2006
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Category: Q4 Mapping
Posted: Thursday, May. 18, 2006 03:11 pm
Thanks for the quick answer!

Funny, but I found postings of myself in both forums you mentioned! So I guess the Quake4Cartoon community is still pretty small but growing :-)

So this is pioneer's work! - And meanwhile I figured out some basic techniques... http://monkeykombat.planetquake.gamespy.com/cartoon_scr_03.jpg

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MODSonline.com Forums : Quake 4 : Q4 Mapping

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