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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Node without a volume this is an odd one
leethebrave
General Member
Since: Apr 24, 2006
Posts: 52
Last: Oct 2, 2006
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Level 3
Category: CoD2 MP Mapping
Posted: Tuesday, May. 16, 2006 02:30 pm
I am getting the following error on the compile

WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00

I go to the postion and there nothing there but a normal regualr textured piece of brush just the same as the others. I have deleted everything in that area and still get the same error this time theres nothing in the area at all? So anyone got any clues as to what this is.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Tuesday, May. 16, 2006 02:39 pm
Did you use the clipper tool to maybe cut a VERY small brush? (less than 1x1 units? Because that usually results in this error.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, May. 16, 2006 03:04 pm
actually, when the coordinates are not pointing to a valid position (ie 0 0 0) that usually means that you have a brush so large that the engine cannot find the beginning nor the end of it

select everything in your map (draw a brush around everything and press 'i' or select inside) and copy and paste it to a new map

save and you may have gotten rid of this errant brush (node)

[angryalien]
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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