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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [RELEASE mp_mythicals_carentan
DVDFRedshadow
General Member
Since: Feb 18, 2006
Posts: 53
Last: Feb 26, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 24, 2006 12:37 am
Congrats Hercules mate ,on another fine version of already a fine conversion (Does that make sence???)[banghead]

Anyway ,really cool stuff ,what game types are on it ?[confused]
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DVDFRedshadow
General Member
Since: Feb 18, 2006
Posts: 53
Last: Feb 26, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 24, 2006 01:21 am
I found a strange Bug ,the weapons and hands turn green in the back alley ,It happened when testing the S&D gametype ,I didnt check other ones

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sxc
General Member
Since: Apr 24, 2006
Posts: 12
Last: Jan 15, 2007
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 24, 2006 07:45 am
That alley is gone in his new version anyway. It's even bigger now. There were a few bugs Hercules was going to fix and then recompile soon.
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USS_VADER
General Member
Since: Apr 22, 2006
Posts: 4
Last: May 26, 2006
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Level 0
Category: CoD2 Map + Mod Releases
Posted: Friday, May. 26, 2006 03:14 pm
bump
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andylegate
General Member
Since: Apr 2, 2006
Posts: 165
Last: Aug 31, 2008
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Saturday, May. 27, 2006 02:01 pm
Just downloaded this map yesterday, and when my son and I went to take a look at it, we had a script runtime error.

I noticed that some have posted a problem, but that others had no problems running the map.

We got the map to finally run on our server, but I had to go fix and error you have in your carebtan_day_fx.gsc file. It had a line that we deleted and then the map ran fine with no script errors. Here was the line we had to delete:

Quote:
ambientFX()
{
maps\mp\_fx::loopfx("tiger_fire_turret_large", (184,-104,32), 2, (184,-104,52));
maps\mp\_fx::loopfx("tank_fire_engine", (-2496,-1264,8), 2, (-2496,-1264,72));
maps\mp\_fx::loopfx("thin_black_smoke_M", (266,620,280), 1, (266,620,379));


Towards the beginning of the file, you didn't call up the EFX file for this effect. Normally I thought COD 2 would just ignore your line here, but instead it hung up our server or would give a runtime script error. Suggest you fix this and resend the map as I downloaded the map from another website.


edited on May. 27, 2006 10:02 am by andylegate
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Busterking
General Member
Since: Jan 13, 2005
Posts: 129
Last: Feb 6, 2008
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Saturday, May. 27, 2006 04:55 pm
Thanks andylegate, works like a charm.
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