Hi.. im newbie mapping..Im workin in my first map for call of duty series, i have 4 days worked in one map but im confused about the lantern_lit prefab file...
Which the accurate way to place that lanterns.. i tried alot of lanters from xmodels too.. but dont works, tried the prefab one in prefab/mp/lights/lantern1.map and dont work too.. all these has no fire into it..
Now after add ,,compile..test.. remove..compile ...test that lanterns alot of times i got a weird error if ill do multiple shots at the map like G_Spawn:No free entities and i see 1021 lines after that crash with nodes like `--
980: 'info_grenade_hint', origin: 3154.000000 -1415.000000 240.000000
981: 'info_grenade_hint', origin: 3090.000000 -1418.000000 88.000000
982: 'info_grenade_hint', origin: 3186.000000 -1715.000000 88.000000
983: 'info_grenade_hint', origin: 3216.000000 -1385.000000 88.000000
984: 'node_cover_left', origin: -224.000000 -1216.000000 56.000000
985: 'node_cover_left', origin: 260.000000 -1280.000000 56.000000
986: 'node_cover_left', origin: 224.000000 -1180.000000 56.000000
987: 'node_cover_left', origin: 292.000000 -1704.000000 56.000000
988: 'node_cover_right', origin: -188.000000 -1180.000000 56.000000
989: 'node_cover_right', origin: 256.000000 -1740.000000 56.000000
990: 'node_cover_right', origin: 260.000000 -1216.000000 56.000000
991: 'node_cover_crouch_window', origin: -94.000000 -1224.000000 64.000000
992: 'node_cover_right', origin: -128.000000 -1224.000000 64.000000
993: 'node_cover_left', origin: -60.000000 -1224.000000 64.000000
994: 'node_cover_crouch_window', origin: 18.000000 -1224.000000 64.000000
995: 'node_cover_right', origin: -16.000000 -1224.000000 64.000000
996: 'node_cover_left', origin: 52.000000 -1224.000000 64.000000
997: 'node_cover_crouch_window', origin: -180.000000 -1618.000000 64.000000
998: 'node_cover_right', origin: -180.000000 -1652.000000 64.000000
999: 'node_cover_left', origin: -180.000000 -1584.000000 64.000000
1000: 'node_cover_crouch_window', origin: -134.000000 -1696.000000 64.000000
1001: 'node_cover_right', origin: -100.000000 -1696.000000 64.000000
1002: 'node_cover_left', origin: -168.000000 -1696.000000 64.000000
1003: 'node_cover_crouch_window', origin: -180.000000 -1518.000000 64.000000
1004: 'node_cover_right', origin: -180.000000 -1552.000000 64.000000
1005: 'node_cover_crouch_window', origin: -180.000000 -1518.000000 216.000000
1006: 'node_cover_right', origin: -180.000000 -1552.000000 216.000000
1007: 'node_cover_crouch_window', origin: -154.000000 -1696.000000 216.000000
1008: 'node_cover_right', origin: -120.000000 -1696.000000 216.000000
1009: 'node_cover_crouch_window', origin: -78.000000 -1696.000000 216.000000
1010: 'node_cover_left', origin: -112.000000 -1696.000000 216.000000
1011: 'node_cover_right', origin: -56.000000 -1558.000000 216.000000
1012: 'node_cover_left', origin: -56.000000 -1638.000000 216.000000
1013: 'node_cover_left', origin: 138.000000 -1634.000000 216.000000
1014: 'node_cover_crouch_window', origin: 248.000000 -1398.000000 64.000000
1015: 'node_cover_right', origin: 248.000000 -1364.000000 64.000000
1016: 'node_cover_left', origin: 248.000000 -1432.000000 64.000000
1017: 'node_cover_crouch_window', origin: 248.000000 -1510.000000 64.000000
1018: 'node_cover_right', origin: 248.000000 -1476.000000 64.000000
1019: 'node_cover_left', origin: 248.000000 -1544.000000 64.000000
1020: 'node_cover_crouch_window', origin: 248.000000 -1398.000000 216.000000
1021: 'node_cover_right', origin: 248.000000 -1364.000000 216.000000
*******************
ERROR: G_Spawn: no free entities
********************
----- Server Shutdown -----
thats the error wat i got after shot miltiple times.. if is with a mp44.. or rifles its ok.. but if ill shot with thonpson,, or fast with pistol i got that errors with the lantern on the maps :S
How du u guys place that lanter there?
BTW i tried make one box and added that lantern only if ill try run after compile from compile tools i see that error.. the box has only 1 dm spawn and that lantern...
******* script runtime error *******
undefined is not an array, string, or vector: (file 'maps/mp/_load.gsc', line 113)
if (!isdefined(level._effect["lantern_light"]))
*
called from:
(file 'maps/mp/_load.gsc', line 12)
lanterns
thread lanterns();
*
called from:
(file 'maps/mp/mp_e.gsc', line 2)
maps\mp\_load::main();
*
started from:
(file 'maps/mp/mp_e.gsc', line 1)
main() {
*
************************************
writing to: C:\Arquivos de programas\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/mp_e.gsc', line 1)
tnx....![[confused]](images/BBCode/smilies/confused.gif)
![[crazy]](images/BBCode/smilies/crazy.gif)
2 screens for the map:


edited on May. 10, 2006 10:31 am by DjKadu