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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: This is Wierd.
Fieryfrog
General Member
Since: Nov 14, 2004
Posts: 10
Last: May 10, 2006
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Wednesday, May. 10, 2006 05:36 am
I put in my sky tuxture as Toujane.

then world spawn settings as ...

sky texture: sky_toujane
worldspawn settings:
{
"diffusefraction" ".4"
"sundiffusecolor" "0.863 0.922 0.922"
"sundirection" "-45 135 0"
"suncolor" "0.98 0.882 0.745"
"sunlight" "1.3"
"classname" "worldspawn"
"ambient" ".02"
"_color" "0.813 0.804 0.706"
}


and still get ..



any help would rock.[rocking]
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Ethnik_Man
General Member
Since: Jul 27, 2005
Posts: 417
Last: Feb 1, 2008
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, May. 10, 2006 06:10 am
did u put the settings in radiant?

cuz thats wat ur supposed to do...


[rocking][rocking]
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maverick
General Member
Since: Feb 25, 2004
Posts: 460
Last: May 10, 2006
[view latest posts]
Level 5
MODSCON
Category: CoD2 MP Mapping
Posted: Wednesday, May. 10, 2006 07:46 am
1. In radiant, select all the brushes of your skybox.

2. Press 'n' this will open up your entity window.

3. Scroll down in the top part of the entity window to worldspawn and click on worldspawn.

4. then in the lower part of the entity screen you will get a key : classname and a vlaue worldspawn.

5. Now put those keys and values in. like this:

key: diffusefraction
value: .4

press enter

key: sundiffusecolor
value: 0.863 0.922 0.922

press enter etc.
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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