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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Island Fortress, Snipertown, and Rommel's Oasis Armory
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 9, 2006 10:41 pm
your layouts look good man. Only thing that needs any work is the use of prefabs. If you just replaced one or two of the major prefabs with custom works of your own, it would add a whole new demension to your map.
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 9, 2006 10:57 pm
You cannot ask a brand new mapper to create is own things. Everyone must start somewhere and that's why prefabs exists. With the time, new mappers will acquire more experience in mapping and then they would be able to create their own buidings, etc...

Not because you make a house with more windows or doors and 2 chemineys this will make the map better then others. More then 50% of the maps I have are made with prefabs and are very popular. Also, this is not iwn forums where everyone b*** everyone else because they use prefabs.

Sorry but I had to say this.

edited on May. 9, 2006 06:58 pm by Capt.Com
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 9, 2006 11:14 pm
First: Stay calm

Second: I didn't say his map was bad. I said it would be better when less prefabs were used.

Third: New mappers dont HAVE to start with prefabs (CoD1 and CoDUO didn't have prefabs like CoD2 does). I started with my own brushwork [devilishgrin]

Fourth: After the wait IW put us through, just about any custom map is popular (not saying anything about yours, as I haven't seen them yet).

Fith: Nothing, I just like to do things in fives. Oh, got one. Sorry if this offended you, just sayin what I feel.
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yoyoyo
General Member
Since: Jun 8, 2005
Posts: 124
Last: Feb 7, 2007
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 9, 2006 11:52 pm
generally good maps, but they just dont feel very realistic (based on the screen shots) of course your a new mapper so you'll get better. keep it up[thumbs_up]
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leonpadi
General Member
Since: May 8, 2006
Posts: 16
Last: Mar 14, 2008
[view latest posts]
Level 1
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 10, 2006 10:20 am
Guys hello to all!
Very nice work to the creator.
I run 1.0 version of server and in Oasis map server crashes with a message about mp_harbor (which means it is written for 1.2 version) I edited the iwd and deleted the line that was reffering to mp_harbor. Server runs great BUT in this map and the pst_snipe_town_v2.iwd too, when entering you can see the Teams to Select and all the menu as usual, but with no Background Screen (BLACK SCREEN).If you choose to spectate you get yourself out of the bounds of the map. i mean you are downstairs the map...in a very low distance-height...You can move until the edge-start of normal map, but somehow you are locked out of it.
If you choose to play, you can play normally,as well you can spectate,after playing-choosing a side.
Possible reasons ??? :)
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Skulltapper
General Member
Since: Nov 5, 2005
Posts: 127
Last: Sep 28, 2006
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 10, 2006 01:48 pm
Ty you all for the compliments and constructive criticisms alike. I take all of this into account as I am still learning. Devil, I took no offense to what you're saying as I understand your meaning and have been thinking I need to use less prefabs myself. On the other hand they ARE handy. And while I thank you for defending my use of them , Capt. Com., I don't think Devil intended any insult or offense. Yoyoyo, my SS's aren't the greatest and Island Fort. may not have a very realistic feel, it is very small and a slaughter map, but point well taken. Might I suggest you give Snipertown a try and see what you think? Not insulted at all, constructive criticism such as you have given is taken well and into consideration. Also, ty for the compliment. Leon, as far as what you're saying I have noticed this as well and think it may be I don't have my skybox zeroed in on the x,y, and z axis properly. But as you stated if I join a team and then go to spec, all is well. Maybe someone could tell me the cause of this so I could fix it? Thank you all and , PLZ, keep the comments coming as you are all helping me more than you know. Also, those of you running my maps have my deepest thx as all that I could ask as a custom mapper is for my maps to be run on servers. Thank you.[tongue][wink]

Peace,
{GBI}Skull Krusher
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Skulltapper
General Member
Since: Nov 5, 2005
Posts: 127
Last: Sep 28, 2006
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 10, 2006 06:39 pm
UPDATE: Rommel's Oasis Armory

This is version 1.1 of my Rommel's Oasis Armory map. I have changed the teams from
Russian and German to American and German with Africa skins. I overlooked this when I first finished the
map. Russians in Normandy skins don't exactly fit in the desert,lol. Also added a crate
bonfire by the trucks, 2 lanterns in the tunnel and a crashed Stuka in the pond. Hope you
all like the changes. Here's a SS of the new version. Download link to follow as soon as the admin reviews the uploaded file and posts it.



Peace,
{GBI}Skull Krusher

edited on May. 10, 2006 02:41 pm by Skulltapper
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Skulltapper
General Member
Since: Nov 5, 2005
Posts: 127
Last: Sep 28, 2006
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 10, 2006 07:22 pm
The link for v1.1 above as promised.

http://www.modsonline.com/Downloads-full-3239.html

Peace,
{GBI}Skull Krusher
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Derwenlas
General Member
Since: Dec 17, 2004
Posts: 13
Last: Jun 29, 2006
[view latest posts]
Level 1
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 10, 2006 07:40 pm
leonpadi writes...
Quote:
If you choose to spectate you get yourself out of the bounds of the map. i mean you are downstairs the map...in a very low distance-height...You can move until the edge-start of normal map, but somehow you are locked out of it.
If you choose to play, you can play normally,as well you can spectate,after playing-choosing a side.
Possible reasons ??? :)


No Global Intermission or not set right..........just a thought.[moon]
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Derwenlas
General Member
Since: Dec 17, 2004
Posts: 13
Last: Jun 29, 2006
[view latest posts]
Level 1
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 10, 2006 07:41 pm
maybe

edited on May. 10, 2006 03:41 pm by Derwenlas
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