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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr
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Author Topic: Help! 'No worldspawn in map.' ??
king_cousins
General Member
Since: Jul 27, 2005
Posts: 2
Last: May 8, 2006
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, May. 8, 2006 11:42 am
Hello

Firstly please excuse my lack of knowledge but I have just started (10 days ago) using Radiant to create maps for CoD!

All has been going fine, I have my map looking nice and have imported some models, sound & effects etc...
Now I changed a few things, compiled, then I went to test and CoD displayed this message :

*SP_worldspawn : The first entity is not 'Worldspawn'

Ok so now when opening my map in Radiant I seem to have lost my map! It loads all the textures and models etc but there is no visable map!! and gives me this message :

*alpha channel OK successful.
*Loading model xmodel/light_hangingbulb_on... successful.
*Loading model xmodel/character_british_commando_winter... successful.
*Loading model xmodel/vehicle_peugeot... successful.
*No worldspawn in map.
*Map_New

I hope this is a simple error as i'm getting a bit worried. Any advise would be widely appreciated! :-)

Thanks.....
king_cousins
General Member
Since: Jul 27, 2005
Posts: 2
Last: May 8, 2006
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, May. 8, 2006 02:15 pm
Sry guys! I've solved it!

open your .map file in notepad (wordpad) and it should start like this :

{
"classname" "worldspawn"
// brush 0
{


Mine didn't! All back to normal now! :P
saddness
General Member
Since: Dec 20, 2006
Posts: 2
Last: Jan 1, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Sunday, Dec. 31, 2006 10:17 am
im having problems like that, and i cant fix it, it says SP_worldspawn : The first entity is not 'Worldspawn'
and my map wont load on CoD,
this is the start of the map

{
"classname" "worldspawn"
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"
{

and it still wont open, please help. thanks


edited on Dec. 31, 2006 10:17 am by saddness
Ray
General Member
Since: Apr 24, 2006
Posts: 896
Last: Mar 11, 2010
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Sunday, Dec. 31, 2006 10:21 am
Quote:
{
"classname" "worldspawn"
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"
{


Try the red bracket shown above reversed like this }

That is the only thing that I noticed may be wrong.
saddness
General Member
Since: Dec 20, 2006
Posts: 2
Last: Jan 1, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, Jan. 1, 2007 09:02 am
this is my map from when you see it on notepad:

{
"classname" "worldspawn"
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"
}
( 68.481 -64 140.341 ) ( 68.481 -32 140.341 ) ( 68.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 1
{
( 60.481 59 146.341 ) ( 311.481 59 146.341 ) ( 60.481 59 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 2
{
( 303.481 -32 140.341 ) ( 303.481 -64 140.341 ) ( 303.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 3
{
( 308.481 -59 140.341 ) ( 57.481 -59 140.341 ) ( 308.481 -59 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 4
{
( 60.481 -32 132.341 ) ( 60.481 -64 132.341 ) ( 311.481 -32 132.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 5
{
( 60.481 -32 4.34066 ) ( 311.481 -32 4.34066 ) ( 60.481 -64 4.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 6
{
( 64.8 63.2 8 ) ( 64.8 -63.2 8 ) ( 64.8 -63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 192 63.2 8 ) ( 64.8 63.2 8 ) ( 64.8 63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 304 -63.2 8 ) ( 304 63.2 8 ) ( 304 63.2 -1.78814e-007 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 64.8 -63.2 8 ) ( 192 -63.2 8 ) ( 192 -63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 176.8 -63.2 8 ) ( 176.8 63.2 8 ) ( 304 63.2 8 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 192 63.2 0 ) ( 64.8 63.2 0 ) ( 64.8 -63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
}
// brush 7
{
( 135.603 24 8.13419 ) ( 112.403 24 8.13419 ) ( 112.403 -5.36442e-007 8.13419 ) common/caulk -1 0 0 0.25 0.25 0 0 0 0
( 112.403 -5.36442e-007 64.9342 ) ( 112.403 24 64.9342 ) ( 135.603 24 64.9342 ) common/caulk -1 0 0 0.25 0.25 0 0 0 0
( 112.403 -5.36442e-007 40.1342 ) ( 135.603 -5.36442e-007 40.1342 ) ( 135.603 -5.36442e-007 8.13419 ) common/caulk -1 -95 0 0.25 0.25 0 0 0 0
( 135.603 -5.36442e-007 40.1342 ) ( 135.603 24 40.1342 ) ( 135.603 24 8.13419 ) common/caulk 0 -95 0 0.25 0.25 0 0 0 0
( 135.603 24 40.1342 ) ( 112.403 24 40.1342 ) ( 112.403 24 8.13419 ) common/caulk -1 -95 0 0.25 0.25 0 0 0 0
( 112.403 24 40.1342 ) ( 112.403 -5.36442e-007 40.1342 ) ( 112.403 -5.36442e-007 8.13419 ) common/caulk 0 -95 0 0.25 0.25 0 0 0 0
}
}
// entity 1
{
"origin" "138 -7 106"
"classname" "mp_deathmatch_intermission"
}
// entity 2
{
"classname" "mp_deathmatch_spawn"
"origin" "160 -31 8"
}


when i compile it and make it a pk3, it turns on cod and says SP_worldspawn... just like before... what have i done wrong?
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