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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: treeline
babycop
General Member
Since: Feb 18, 2006
Posts: 488
Last: Feb 27, 2010
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Level 5
Category: CoDUO Mapping
Posted: Saturday, May. 6, 2006 01:52 pm
hi, in my map, i put brushes to simulate treelines with this texture : belgium/foliage/wintertreeline_c

thing is, my map is at night, and the treeline texture is so darn bright...i got my worldspawn settings in, i did a full compile...is there any way to make that texture less bright?
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babycop
General Member
Since: Feb 18, 2006
Posts: 488
Last: Feb 27, 2010
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Level 5
Category: CoDUO Mapping
Posted: Saturday, May. 6, 2006 01:59 pm
nvm lol..ill just use another texture [tongue]
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WuphonsReach
General Member
Since: Aug 16, 2004
Posts: 276
Last: May 7, 2006
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Level 5
Category: CoDUO Mapping
Posted: Sunday, May. 7, 2006 12:33 am
There are very few treeline textures that light properly. You may want to load a winter map like Tuchola or Broadsword in developer-mode and use the "r_showshaders" (I think... maybe r_drawshaders) to display what textures were used.
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