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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Wheres HQ?
kharn121
General Member
Since: Jul 7, 2005
Posts: 24
Last: Jul 20, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Wednesday, May. 3, 2006 07:09 pm
I would like to add hq to a map but dont see anything relating to hq (spawns, radio scripts,ect...). Any help would be appreciated.
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Thursday, May. 4, 2006 02:49 am
For HQ you need to add the coordinates and angles to your .gsc

Example from mp_harbor.gsc
Code:
	if((getcvar("g_gametype") == "hq"))
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (-6960.68, -7405.43, -3.61082));
		level.radio[0].angles = (4.40472, 76.0809, -0.520537);		
		
		level.radio[1] = spawn("script_model", (-8388.52, -7920.24, 9.02138));
		level.radio[1].angles = (0, 330, 0);
		
		level.radio[2] = spawn("script_model", (-9787.16, -8687.53, 8.00002));
		level.radio[2].angles = (0, 345.2, 0);
		
		level.radio[3] = spawn("script_model", (-11576.8, -7591.59, 15.243));
		level.radio[3].angles = (358.462, 30.004, -0.146589);

		level.radio[4] = spawn("script_model", (-9204.64, -6806.99, 0.224747));
		level.radio[4].angles = (1.75818, 15.035, 0.94779);

		level.radio[5] = spawn("script_model", (-8521.13, -8747.75, 0));
		level.radio[5].angles = (0, 345.035, 0);
			
	}
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Thursday, May. 4, 2006 10:26 am
HQ uses TDM spawns.
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kharn121
General Member
Since: Jul 7, 2005
Posts: 24
Last: Jul 20, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Thursday, May. 4, 2006 08:59 pm
Thanks all I will try that
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peri
General Member
Since: Jan 23, 2005
Posts: 457
Last: Sep 16, 2023
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Thursday, May. 4, 2006 11:28 pm
so from the chore it was in uo, its become as easy as adding those lines to the gsc and its done?

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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Thursday, May. 4, 2006 11:32 pm
peri writes...
Quote:
so from the chore it was in uo, its become as easy as adding those lines to the gsc and its done?

Yes but the chore is still finding good locations.
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