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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: another error
GhostNL
General Member
Since: Apr 22, 2006
Posts: 19
Last: May 6, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 09:53 pm
ok, i get the following error, sins the afternoon;

Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
ERROR: xmodel 'furniture_officechair' not found
ERROR: Cannot find xmodel 'furniture_officechair'.
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Mar 30 2006
----------------------
Game: G_SetupWeaponDef
----------------------
-----------------------------------

******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 84)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: E:\Call Of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)



what is wrong, i can't find anything :S

i just 6 prefab houses, that's all

worldspawn settings and the skybox is all from mp_breakout..
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GhostNL
General Member
Since: Apr 22, 2006
Posts: 19
Last: May 6, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 10:14 pm
never mind that, i fixed it, i had to put fast and verbose on, in the compiler...

but i do have a other error;

ERROR: Cannot find xmodel 'furniture_officechair'.
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Mar 30 2006
----------------------
Game: G_SetupWeaponDef
----------------------

******* script compile error *******
bad syntax: (file 'maps/mp/mp_landscape.gsc', line 1)
{\rtf1\ansi\ansicpg1252\deff0\deflang1043{\fonttbl{\f0\froman\fcharset0 Times New Roman;}{\f1\fswiss\fcharset0 Arial;}}
*
************************************
writing to: E:\Call Of Duty 2\servercache.dat
Error during initialization:
script compile error
(see console for details)

does anybody know the answer??
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 01:07 am
Looks like a typo on line 1 of mp_landscape.gsc ,does it look like this?
Code:
main()
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kharn121
General Member
Since: Jul 7, 2005
Posts: 24
Last: Jul 20, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 03:36 am
I got one how bout

ASSERTBEGIN ------------------------------------------------------
Expression:
g_progress.total

Module: C:\Program Files\Activision\Call of Duty 2\bin\cod2rad.exe
File: .\print.cpp
Line: 105

unknown module: unknown function
ASSERTEND ---------------------------------------------------------
(there are greater and less than symbols around the bottom 2 statements)

edited on Apr. 27, 2006 11:37 pm by kharn121

edited on Apr. 27, 2006 11:38 pm by kharn121
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