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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Help
BillNye
General Member
Since: Dec 9, 2004
Posts: 38
Last: Jan 28, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 01:57 am
Code:
CoD2 MP 1.2 build win-x86 Mar 30 2006
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (84 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Program Files\Activision\Call of Duty 2/main
C:\Program Files\Activision\Call of Duty 2/raw
C:\Program Files\Activision\Call of Duty 2/raw_shared
C:\Program Files\Activision\Call of Duty 2/devraw
C:\Program Files\Activision\Call of Duty 2/devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)
    localized assets iwd file for english

File Handles:
----------------------
81662 files in iwd files
logfile opened on Wed Apr 26 21:26:11 2006

execing default_mp.cfg
couldn't exec language.cfg
execing players/Spik3d/config_mp.cfg
Measured CPU speed is 2.41 GHz
System memory is 1023 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 6800 GT"
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: James
IP: 192.168.2.103
Resolving AutoUpdate Server... 63.146.124.11:28960
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 1280 x 960 fullscreen with 32 bpp at 75 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 261 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps

------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
  Aureal A3D Interactive (TM)
  Aureal A3D 2.0 (TM)
  DirectSound3D Software Emulation
  DirectSound3D Hardware Support
  DirectSound3D 7+ Software - Pan and Volume
  DirectSound3D 7+ Software - Light HRTF
  DirectSound3D 7+ Software - Full HRTF
  Creative Labs EAX 3 (TM)
  Creative Labs EAX 2 (TM)
  Creative Labs EAX (TM)
  RAD Game Tools RSX 3D Audio
  Dolby Surround
  Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
WARNING: Could not find 'maps/mp/mp_stuttgart.csv'.
------ Server Initialization ------
Server: mp_stuttgart
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (84 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Program Files\Activision\Call of Duty 2/main
C:\Program Files\Activision\Call of Duty 2/raw
C:\Program Files\Activision\Call of Duty 2/raw_shared
C:\Program Files\Activision\Call of Duty 2/devraw
C:\Program Files\Activision\Call of Duty 2/devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
163324 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 261 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
    Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
    Loading 'ui_mp/options.menu'...
    Loading 'ui/options_look.menu'...
    Loading 'ui/options_move.menu'...
    Loading 'ui/options_shoot.menu'...
    Loading 'ui/options_misc.menu'...
    Loading 'ui/options_graphics.menu'...
    Loading 'ui/options_game.menu'...
    Loading 'ui/options_sound.menu'...
    Loading 'ui/options_view.menu'...
    Loading 'ui_mp/options_voice.menu'...
    Loading 'ui/options_defaults.menu'...
    Loading 'ui/options_credits.menu'...
    Loading 'ui/options_control_defaults.menu'...
    Loading 'ui/options_graphics_defaults.menu'...
    Loading 'ui_mp/options_multi.menu'...
    Loading 'ui/playerprofile.menu'...
    Loading 'ui_mp/vid_restart.menu'...
    Loading 'ui/language_restart.menu'...
    Loading 'ui/snd_restart.menu'...
    Loading 'ui/rec_restart.menu'...
    Loading 'ui/quit.menu'...
    Loading 'ui/error.menu'...
    Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
    Loading 'ui_mp/joinserver.menu'...
    Loading 'ui_mp/createserver.menu'...
    Loading 'ui_mp/pb_popmenus.menu'...
    Loading 'ui_mp/cdkey.menu'...
    Loading 'ui_mp/mods.menu'...
    Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
    Loading 'ui_mp/password.menu'...
    Loading 'ui_mp/single_player.menu'...
    Loading 'ui_mp/serverinfo.menu'...
    Loading 'ui_mp/createfavorite.menu'...
    Loading 'ui_mp/filter.menu'...
    Loading 'ui_mp/in_rec_restart.menu'...
    Loading 'ui_mp/auto_update.menu'...
    Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

    Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

    Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

    Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

    Loading 'ui_mp/settings_sd.menu'...
    Loading 'ui_mp/settings_sw.menu'...
    Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_stuttgart.csv'.
    Loading 'ui_mp/ingame.menu'...
    Loading 'ui_mp/ingame_controls.menu'...
    Loading 'ui_mp/ingame_options.menu'...
    Loading 'ui_mp/ingame_system.menu'...
    Loading 'ui_mp/ingame_leave.menu'...
    Loading 'ui_mp/ingame_callvote.menu'...
    Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Mar 30 2006
----------------------
Game: G_SetupWeaponDef
----------------------
-----------------------------------

******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
 if(!level.xenon)
    *
called from:
(file 'maps/mp/gametypes/dm.gsc', line 84)
 thread maps\mp\gametypes\_menus::init();
        *
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
  [[level.callbackStartGameType]]();
          *
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: C:\Program Files\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)

I don't know what's wrong... Help me
This happens when I try to start the map to see the progress(WTF why is the br there?)

edited on Apr. 26, 2006 09:59 pm by Spik3d
Share |
BillNye
General Member
Since: Dec 9, 2004
Posts: 38
Last: Jan 28, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 02:35 am
never mind(sorry for this spam)

edited on Apr. 26, 2006 10:36 pm by Spik3d
Share |
GhostNL
General Member
Since: Apr 22, 2006
Posts: 19
Last: May 6, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 07:30 am
******* script runtime error *******

cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)

if(!level.xenon)

*

called from:

(file 'maps/mp/gametypes/dm.gsc', line 84)

thread maps\mp\gametypes\_menus::init();

*

called from:

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)

[[level.callbackStartGameType]]();

*

started from:

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)

CodeCallback_StartGameType()

*

************************************

writing to: C:\Program Files\Activision\Call of Duty 2\servercache.dat

Error during initialization:

script runtime error

(see console for details)

(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)


The things that are bold, is where the error is.
There are just a few errors in your script, try to take a good look at those scripts on those specific line's.
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 09:55 am
It just means you're trying ot run your map with pure set to "on" instead of "off", GhostNL. nothing wronng with those stock .gsc files. Do NOT alter those.
Share |
GhostNL
General Member
Since: Apr 22, 2006
Posts: 19
Last: May 6, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 27, 2006 10:00 am
well, why does the console then say that there are errors on those lines??

at least, the first line that is bold says it is wrong, or am i just saying something stupid now??
Share |
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