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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: need some help with SD
TrOyAna
General Member
Since: Apr 20, 2006
Posts: 39
Last: Feb 5, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 25, 2006 07:14 pm
Sup guys,

i still have't got my sd to work it worked ones in a test map but i lost that map and i didn't know what is was doing lol.... here is wat is see now



i cant plant

//this is mabye usefull\\


Search and Destroy
Attackers objective: Bomb one of 2 positions
Defenders objective: Defend these 2 positions / Defuse planted bombs
Round ends: When one team is eliminated, bomb explodes, bomb is defused, or roundlength time is reached
Map ends: When one team reaches the score limit, or time limit or round limit is reached
Respawning: Players remain dead for the round and will respawn at the beginning of the next round

Level requirements
------------------
Allied Spawnpoints:
classname mp_sd_spawn_attacker
Allied players spawn from these. Place at least 16 of these relatively close together.

Axis Spawnpoints:
classname mp_sd_spawn_defender
Axis players spawn from these. Place at least 16 of these relatively close together.

Spectator Spawnpoints:
classname mp_global_intermission
Spectators spawn from these and intermission is viewed from these positions.
Atleast one is required, any more and they are randomly chosen between.

Bombzones:
classname trigger_multiple
targetname bombzone
script_gameobjectname bombzone
script_bombmode_original
script_bombmode_single
script_bombmode_dual
script_team Set to allies or axis. This is used to set which team a bombzone is used by in dual bomb mode.
script_label Set to A or B. This sets the letter shown on the compass in original mode.
This is a volume of space in which the bomb can planted. Must contain an origin brush.

Bomb:
classname trigger_lookat
targetname bombtrigger
script_gameobjectname bombzone
This should be a 16x16 unit trigger with an origin brush placed so that it's center lies on the bottom plane of the trigger.
Must be in the level somewhere. This is the trigger that is used when defusing a bomb.
It gets moved to the position of the planted bomb model.

Optional level script settings
------------------------------
Soldier Type and Variation:
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
This sets what character models are used for each nationality on a particular map.

Valid settings:
american_soldiertype normandy
british_soldiertype normandy, africa
russian_soldiertype coats, padded
german_soldiertype normandy, africa, winterlight, winterdark

Exploder Effects:
Setting script_noteworthy on a bombzone trigger to an exploder group can be used to trigger additional effects.

Note
----
Setting "script_gameobjectname" to "bombzone" on any entity in a level will cause that entity to be removed in any gametype that
does not explicitly allow it. This is done to remove unused entities when playing a map in other gametypes that have no use for them.


if some1 can find out i would appreciate it[thumbs_up]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 25, 2006 07:49 pm
You can always uninstall Radaint and install it again.. that should give you the mp_test.map file back.
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TrOyAna
General Member
Since: Apr 20, 2006
Posts: 39
Last: Feb 5, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 25, 2006 08:06 pm
ok i can plant now but after 1 min the bomb doesn't exploded it keeps ticking is there a explosion gsc in the iwd files?!
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Seawolf
General Member
Since: Apr 15, 2005
Posts: 87
Last: May 10, 2006
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 25, 2006 08:10 pm
Did you use a prefab?

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TrOyAna
General Member
Since: Apr 20, 2006
Posts: 39
Last: Feb 5, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 25, 2006 09:14 pm
ok it worked proberly now i can plant and the target get blow up in peaces
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