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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: (TUT) Kick Table Animation
SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Apr. 24, 2006 11:54 pm
Table_Kick_Animation.zip



(Take from the ReadMe.Txt included in Zip file)
/*******************
Table Kick Animation
By Sparks and P.o.W.
*******************/

/* Special thanks to P.O.W.
who got the code to work
with the map source */

Map suppliments include:
*Table_Kick.MAP
*Table_Kick.GSC
*Table_Kick_Fx.GSC

/****
Notes
****/
Regarding Table_Kick.MAP

There are two tables made from script_models.

For each table, there is both:
*One player_clip
*One mon_clip
All made into script_brushmodels.

For both clips on the table set upright,
they must be dynamic paths (view box in entity window)

Trigger_multiple must be connected to scripted_node

Commented line in code for table kick sound, you
can easily plug in your own alias or use the one given,
just don't forget to make a CSV for it.

Everything in the map has an entity targetname except
for the pathnode, so check them out.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 25, 2006 02:47 am
added to the tutorials section

[angryalien]
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