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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: custom texures
Skyguy
General Member
Since: Feb 8, 2006
Posts: 144
Last: Apr 25, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 26, 2006 02:38 pm
Skyguy writes...
Quote:
Ok, Stryder, last question then:

I gotta give my buddy the new iwi and material file I've created, I understand creating textures no probs......cool.

BUT: do I simply give him the .iwd that contains the new textures, or do I give him the individual files and he has to drop them somewhere on his hard drive...../main/textures so he can use them in his map??

Many thanks.



BUMP. Thanks gents.
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Sansa
General Member
Since: Nov 9, 2004
Posts: 9
Last: Apr 26, 2006
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 26, 2006 03:00 pm
i've tryed all ways but nothing....please anyone can send me a iwd with 2 texture???? with the gdt i can add somply my other texture!!!!

PLEASE GUYS SEND ME A SEMPLY IWD WITH 2 TEXTURE AND THE GDT TO VIEW INTO RADIANT!!!

PLEASE GUYS!!![cry]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 26, 2006 04:14 pm
If we give you a .iwd file with two textures.. all you'll have are.. two more textures. And as I said before.. you HAVE iwd files with textures already... the stock .iwd files. And they're no different from the textures you'd get if someone would make ans send you your requested .iwd file.

The tutorial work PERFECTLY. I'm sorry to say, but you must be doing something wrong.

SkyGuy: All the other person needs is the .iwd file with the .iwi and the materials file for it to work both ingame and in Radiant. You could have tried this by... sending him the file.
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Sansa
General Member
Since: Nov 9, 2004
Posts: 9
Last: Apr 26, 2006
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 26, 2006 04:21 pm


the iwd default i have extract and i add my texture...but for send my complete map to other i must add the complete iwd (170mb) to run the map....

instead you send me a iwd with 2 simply texture (completely white or black) i can add my texture with the gdt, corectly...
and i have a gdt low (1mb) and my texture simply addes....

please send me one iwd with 2 texture (completely white) when i can simply add corectly my personal texture without trouble....please [cry][cry][cry][cry][cry][cry][cry][duh][duh][duh]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 26, 2006 04:24 pm
No, you only have to include your own texture.. al the other textures, the other person has already (if he has CoD2).

If your texture shows up in your own Radaint an CoD2 (which is the impression I get) they already work. Just add them to your .iwd (put them in the correct folders) and your friends can play the map.
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atrsheep
General Member
Since: Apr 22, 2006
Posts: 3
Last: Jan 19, 2008
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 12:26 am
[banghead] please help in german ICQ: 269713658
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|OCG|=gLiTcH=
General Member
Since: Mar 6, 2004
Posts: 23
Last: May 4, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 07:21 am
Stryder...great tut! Here's an addon to that tutorial if you would like to add it to it. If this post is too big, please do move it. I just figured it out and felt I needed to share.[cool]

This is a tut to get a custom texture check box in the asset manager, as well as make an appropriate custom texture locale in radiant. You can set up a Usage Specification as well, but I personally let the asset manager handle what type of texture it is. As a precaution, back up any files I may have you open and edit. Open the two files below with notepad....

Files location and ones needed are: ( DL represents your HD, mine is on C:)

DL:\Program Files\Activision\Call of Duty 2\deffiles\material.gdf
DL:\Program Files\Activision\Call of Duty 2\deffiles\materials\locale.txt

For material.gdf, scroll down until you something like this:

Code:
int 0 0 1 locale_case
int 0 0 1 locale_test
int 0 0 1 locale_tools
int 0 0 1 locale_decal

int 0 0 1 locale_Stalingrad
int 0 0 1 locale_Stalingrad_winter
int 0 0 1 locale_Kiev

int 0 0 1 locale_Iwo_Jima
int 0 0 1 locale_Tinian
int 0 0 1 locale_Tarawa

int 0 0 1 locale_Hill_400
int 0 0 1 locale_Normandy
int 0 0 1 locale_Duhoc
int 0 0 1 locale_Villers

int 0 0 1 locale_Egypt
int 0 0 1 locale_Libya
int 0 0 1 locale_Tunisia

int 0 0 1 locale_Industrial
int 0 0 1 locale_Poland

int 0 0 1 locale_glitch_custom


Add a line just like above, spaced under poland, with a name to your preference. Underscores, spacing and spelling are important, so keep an eye out if you receive any errors in the end.

Now lets scroll down, about 1/4's down in this same file and look for something like this:

Code:
hcontainer
{
checkbox( locale_Industrial )
[
exec
{
righttext()
height( 15 )
label( "Industrial" )
}
]
checkbox( locale_Poland )
[
exec
{
righttext()
height( 15 )
label( "Poland" )
}
]
checkbox( locale_glitch_custom )
[
exec
{
righttext()
height( 15 )
label( "glitch_custom" )
}
]


Copy polands properties from "checkbox" to it's last "]". Paste it below polands properties. Add your checkbox & label command as I did with the exact name you used in the other edit we just did. Double check everything and save it.

Now lets open up the locale.txt file.
You'll see something like this:

Code:
case
test
tools
decal

<separator>

Stalingrad
Stalingrad winter
Kiev

<separator>

Iwo Jima
Tinian
Tarawa

<separator>

Hill 400
Normandy
Duhoc
Villers

<separator>

Egypt
Libya
Tunisia

<separator>

Industrial
Poland

<separator>
glitch_custom


Add, just as I did, spaced under poland, your custom texture folder, same name as earlier. That's it, save and fire up asset manager and you'll see the checkbox. Do your custom texture work, and upon starting radiant, you'll see your own folder. Hope this helps out and isn't too confusing to follow. Enjoy!

|OCG|=gLiTcH=

edited on Apr. 28, 2006 03:23 am by |OCG|=gLiTcH=
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Ol_Sniper
General Member
Since: Dec 4, 2004
Posts: 308
Last: Nov 28, 2008
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 10:39 am
I was playing around with this same thing and just decided that it was easier to just use the empty folder for Iwo Jima.

Having that folder tells me something might be coming, hmmmm?

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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 12:24 pm
|OCG|=gLiTcH= writes...
Quote:
Stryder...great tut! Here's an addon to that tutorial if you would like to add it to it. If this post is too big, please do move it. I just figured it out and felt I needed to share.[cool]

This is a tut to get a custom texture check box in the asset manager, as well as make an appropriate custom texture locale in radiant. You can set up a Usage Specification as well, but I personally let the asset manager handle what type of texture it is. As a precaution, back up any files I may have you open and edit. Open the two files below with notepad....

Files location and ones needed are: ( DL represents your HD, mine is on C:)

DL:\Program Files\Activision\Call of Duty 2\deffiles\material.gdf
DL:\Program Files\Activision\Call of Duty 2\deffiles\materials\locale.txt

For material.gdf, scroll down until you something like this:

Code:
int 0 0 1 locale_case
int 0 0 1 locale_test
int 0 0 1 locale_tools
int 0 0 1 locale_decal

int 0 0 1 locale_Stalingrad
int 0 0 1 locale_Stalingrad_winter
int 0 0 1 locale_Kiev

int 0 0 1 locale_Iwo_Jima
int 0 0 1 locale_Tinian
int 0 0 1 locale_Tarawa

int 0 0 1 locale_Hill_400
int 0 0 1 locale_Normandy
int 0 0 1 locale_Duhoc
int 0 0 1 locale_Villers

int 0 0 1 locale_Egypt
int 0 0 1 locale_Libya
int 0 0 1 locale_Tunisia

int 0 0 1 locale_Industrial
int 0 0 1 locale_Poland

int 0 0 1 locale_glitch_custom


Add a line just like above, spaced under poland, with a name to your preference. Underscores, spacing and spelling are important, so keep an eye out if you receive any errors in the end.

Now lets scroll down, about 1/4's down in this same file and look for something like this:

Code:
hcontainer
{
checkbox( locale_Industrial )
[
exec
{
righttext()
height( 15 )
label( "Industrial" )
}
]
checkbox( locale_Poland )
[
exec
{
righttext()
height( 15 )
label( "Poland" )
}
]
checkbox( locale_glitch_custom )
[
exec
{
righttext()
height( 15 )
label( "glitch_custom" )
}
]


Copy polands properties from "checkbox" to it's last "]". Paste it below polands properties. Add your checkbox & label command as I did with the exact name you used in the other edit we just did. Double check everything and save it.

Now lets open up the locale.txt file.
You'll see something like this:

Code:
case
test
tools
decal

<separator>

Stalingrad
Stalingrad winter
Kiev

<separator>

Iwo Jima
Tinian
Tarawa

<separator>

Hill 400
Normandy
Duhoc
Villers

<separator>

Egypt
Libya
Tunisia

<separator>

Industrial
Poland

<separator>
glitch_custom


Add, just as I did, spaced under poland, your custom texture folder, same name as earlier. That's it, save and fire up asset manager and you'll see the checkbox. Do your custom texture work, and upon starting radiant, you'll see your own folder. Hope this helps out and isn't too confusing to follow. Enjoy!

|OCG|=gLiTcH=

edited on Apr. 28, 2006 03:23 am by |OCG|=gLiTcH=
nice find , i will edit & add this to the tutorial tonight

[angryalien]
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pierrambo
General Member
Since: Dec 6, 2005
Posts: 16
Last: May 21, 2007
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Friday, Apr. 28, 2006 06:21 pm
hi all

the tutorial for custom it's not good

texture custom is visible of the 2 face

look this screenshot

1 with game texture, 1with custom texture



the game calculates the 2 faces
[confused]

one idea ?

by
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