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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Strange error after compile
paulo88
General Member
Since: Apr 18, 2005
Posts: 573
Last: May 8, 2009
[view latest posts]
Level 6
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 08:01 pm
Hi all,
Well I've hit my first problem...

I compile the map and everything appears to go ok.. when I come to run the map I keep getting this error.

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HITMAN934
General Member
Since: Sep 6, 2004
Posts: 160
Last: Aug 29, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 08:05 pm
did you make the gsc files for the map
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paulo88
General Member
Since: Apr 18, 2005
Posts: 573
Last: May 8, 2009
[view latest posts]
Level 6
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 08:35 pm
All I did was bring up the compiler and select "Run selected Map" it worked ok for the mtamata map but as soon as I select mine or the test I get that error ?!
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HITMAN934
General Member
Since: Sep 6, 2004
Posts: 160
Last: Aug 29, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 08:45 pm
It worked for mtamata map because that map got a GSC file. You will need to make a gsc file with the same name of your map like (mymap.gsc) and put it in the same folder as your bsp file.

This is what mtamata gsc looks like:

Code:
main()
{
	maps\mp\mp_matmata_fx::main();
	maps\mp\_load::main();
	ambientPlay("ambient_africa");

	setExpFog(0.0002, 0.5, 0.5, 0.5, 0);

	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "africa";
	game["german_soldiertype"] = "africa";

	setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".25");

	if(getcvar("g_gametype") == "hq")
	{
		level.radio = [];
		level.radio[0] = spawn("script_model", (2925.68, 7300.22, 4.01708));
		level.radio[0].angles = (3.92908, 250.325, 0.746747);
		
		level.radio[1] = spawn("script_model", (3030.68, 6717.98, 34.6506));
		level.radio[1].angles = (359.304, 266.713, -0.301727);
		
		level.radio[2] = spawn("script_model", (2651.14, 5968.58, -5.09178));
		level.radio[2].angles = (358.755, 146.839, 2.65828);
		
		level.radio[3] = spawn("script_model", (4051.66, 7606.57, -17.0527));
		level.radio[3].angles = (359.953, 282.836, -0.484949);
		
		level.radio[4] = spawn("script_model", (3442.85, 6202.02, 10.0243));
		level.radio[4].angles = (358.274, 250.454, -1.30116);
		
		level.radio[5] = spawn("script_model", (3191.53, 5527.01, 11.5809));
		level.radio[5].angles = (0, 212.7, 0);
		
		level.radio[6] = spawn("script_model", (4096.23, 6718.92, 18.6298));
		level.radio[6].angles = (0.527973, 146.921, -0.707481);
		
		level.radio[7] = spawn("script_model", (3750.23, 4956.39, 36.9999));
		level.radio[7].angles = (0, 191.548, 0);
		
		level.radio[8] = spawn("script_model", (5180.04, 7180.11, -22.912));
		level.radio[8].angles = (351.027, 212.69, 0.065291);
		
		level.radio[9] = spawn("script_model", (4935.46, 5870.01, 10.3784));
		level.radio[9].angles = (355.367, 230.858, -2.7836);
		
		level.radio[10] = spawn("script_model", (4965.69, 6209.5, 130));
		level.radio[10].angles = (0, 24.4301, 0);
		
		level.radio[11] = spawn("script_model", (5513.3, 6096.1, -59.9275));
		level.radio[11].angles = (356.29, 135.912, 1.55805);
	}
}
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