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Topic: Helpful Hints |
HITMAN934 |
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General Member Since: Sep 6, 2004 Posts: 160 Last: Aug 29, 2007 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Apr. 21, 2006 05:24 am |
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Ok I see that there a need for this so I going to give a few helpful hints and will hope others will to .
1. Don't know what your at then go into your Call of Duty 2 folder and find a folder called Doc's. There has been a lot of new help files put in there for the map maker. Look for this one (CoD2_Tools_Documentation.htm) it really handy and will tell you what files you need to Extract from the IWD files to setup Radiant right. Also helps you understand the compile tool.
2. Save your map every 1 - 2 mins because Radiant is know to crash alot for dumb things. I know because I crashed Radiant for CoD2 before I even started to map.
3. Texture in Caulk and do not add models till map is done. This way you can save your map with another name like mymap_caulk.map then be safe, then you can texture it and add models and save it as your map name like mymap.map. Also good if you think you may inport your map for another game.
4. Problems with compiler. Well some fixs for it would be to download .net framework ( .Net Framework Download) and also make sure you got d3dx9_27.dll in your windows\system32 folder, if not get it Here and put it in your windows\system32 folder. If your problem is compiling a map and not a error then look at #1.
5. look at other people posts because a lot of them are the same things you need help with.
if anyone like to add plz do
edited on Apr. 21, 2006 01:28 am by HITMAN934 |
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HITMAN934 |
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General Member Since: Sep 6, 2004 Posts: 160 Last: Aug 29, 2007 [view latest posts] |
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The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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HITMAN934 |
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General Member Since: Sep 6, 2004 Posts: 160 Last: Aug 29, 2007 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Apr. 21, 2006 07:55 pm |
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More
10. I made a loading screen and put it in right but yet it shows a green and blue image instead when I load a map why ? Did you make a Shader for the image. A Shader also know as a Materials file is needed for CoD2 from my understanding. Every image must have a Materials (Shader) file in order for CoD2 to read the image. You will need a HEX editor to make one.
11. Why should I make back up's of my map ? Because if you miss up on it you got a copy of it before you missed it up .
12. The textures in my map are multi-color and look cartoon like why ? Most likely your video card does not support CoD2, DirectX 7 and 9, or you need to update your video drives. |
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HITMAN934 |
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General Member Since: Sep 6, 2004 Posts: 160 Last: Aug 29, 2007 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Apr. 21, 2006 10:58 pm |
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monstrous_m writes...Quote: But why doesn't the editor support DX7?? thats the real question
I going to ask that all questions that people have to be made into a topic for I like to keep this page from becoming a miss of questions. I will give you my 2 cents on why they did that anyway. They really want the game to be the best for the best so they see that levels should be made with the best using the most up to date software. The end of that. I got a bad video card to that really old but it can still support dx9 even if it does suck in game and I got to use dx7.
13. Can't get the list of spawn points or any thing like that in the editor ? Ok go to file and go down to project settings and make sure there set right.
Make sure that basepath (.EXE location) is set to your Call of Duty 2 folder. Default location is C:\Program Files\Activision\Call of Duty 2
Now make sure your mapspath (.MAP location) is set to your Call of Duty 2 map_source folder. Default location is C:\Program Files\Activision\Call of Duty 2\map_source
Now the one file that you must have right !.
For entitypath it should be the cod2.def file from the bin folder. If you install the game in the default location then the line should look like this .\cod2.def
ok that it hit ok and close the editor and then reopen it and see if it works. (May need to restart your computer)
14. Your map is giving you errors when trying to test it and the errors look like this:
Code: ******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 46)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: C:\Program Files\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
Problem is that you most likely never made a gsc file for your map and will have to do so.
I will post more when they come to me but right now I going to have to get my new website up and running so I can give you all more help.
edited on Apr. 21, 2006 06:59 pm by HITMAN934 |
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Ol_Sniper |
General Member Since: Dec 4, 2004 Posts: 308 Last: Nov 28, 2008 [view latest posts] |
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Ol_Sniper |
General Member Since: Dec 4, 2004 Posts: 308 Last: Nov 28, 2008 [view latest posts] |
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Ol_Sniper |
General Member Since: Dec 4, 2004 Posts: 308 Last: Nov 28, 2008 [view latest posts] |
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waxinazz |
General Member Since: Apr 23, 2006 Posts: 18 Last: Apr 30, 2006 [view latest posts] |
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peri |
General Member Since: Jan 23, 2005 Posts: 457 Last: Sep 16, 2023 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Apr. 24, 2006 05:36 pm |
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Also bookmark every damn thread u find that you think will be useful.
When i started i just spent a few days reading all the posts in the various forums, and if they had a bit of info that looked like it might oneday be useful, i bookmarked it - have bookmark folders for terrain, fog, gsc's, water, fx, gametypes, sounds etc etc etc..... you can't have too much info.:) |
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