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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: make a func_train turn
awesom-o
General Member
Since: Oct 15, 2005
Posts: 25
Last: Apr 29, 2006
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Level 1
Category: SoFII Mapping
Posted: Tuesday, Apr. 4, 2006 09:24 am
i made a car where players can sit in and at first sight the car moves in the right angle but when the car takes it first turn it moves on it's side
so i need to know if i can change it's angle during it's driving should have something to do with path_corner [confused]

edited on Apr. 4, 2006 05:25 am by awesom-o
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awesom-o
General Member
Since: Oct 15, 2005
Posts: 25
Last: Apr 29, 2006
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Level 1
Category: SoFII Mapping
Posted: Tuesday, Apr. 4, 2006 09:42 am
maybe with func_rotation too [biggrin]
i guess you have to make you path_corner have 2 targets one is the next path corner ofcource and the other should be a trigger to let jeep (targetname of car) turn 90 degrees [ohwell]
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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: SoFII Mapping
Posted: Wednesday, Apr. 5, 2006 12:48 am
To my knowledge this isn't possible with entities alone, perhaps it's possible with scripting...
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