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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Alternative to "waittill"
drofder2004
General Member
Since: Apr 11, 2004
Posts: 207
Last: Mar 12, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Mar. 27, 2006 06:19 pm
[FR]Sparks writes...
Quote:
There's two utility functions:
Code:
waittill_multiple (string1, string2, string3, string4, string5)
Causes an entity to wait for multiple notifies to occur before progressing.

waittill_any (string1, string2, string3, string4, string5)
Causes an entity to wait for any of a collection of strings to be notified.

Is that what you're looking for?

edited on Mar. 27, 2006 01:03 pm by [FR]Sparks


Wow, never seen those before. I will try them now.

edited on Mar. 27, 2006 01:21 pm by drofder2004
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greyfire
General Member
Since: Apr 27, 2005
Posts: 41
Last: Mar 27, 2006
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Level 2
Category: CoD Mapping
Posted: Monday, Mar. 27, 2006 06:23 pm
u want run the functions many times?
use -

while(1)
{
..
..
}
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drofder2004
General Member
Since: Apr 11, 2004
Posts: 207
Last: Mar 12, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Mar. 27, 2006 06:33 pm
Thanks for the input all, but I solved it by running multiple threads and then just shutting them down using

"self endon ("finish");"
and
"self notify ("finish");"

Thanks again :)
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