another problem i have, ive made my model, skinned it, saved it and when i go to convert it but i dont see were ive gone wrong i follow the tut done exactly what he said and i get "failed with 1 error"
Adding 'aitype.gdf'...
Adding 'bulletweapon.gdf'...
Adding 'character.gdf'...
Adding 'grenadeweapon.gdf'...
Adding 'hitlocpart.gdf'...
Adding 'input.gdf'...
Adding 'locdmgtable.gdf'...
Adding 'mpplayermodel.gdf'...
Adding 'mptype.gdf'...
Adding 'projectileweapon.gdf'...
Adding 'sample.gdf'...
Adding 'turretweapon.gdf'...
Adding 'vehicle.gdf'...
Adding 'vehicleweapon.gdf'...
Adding 'xanim.gdf'...
Adding 'xmodel.gdf'...
Adding 'xmodelalias.gdf'...
Adding keys 'aitype\aitype.gdt'...
Adding keys 'aitype\character.gdt'...
Adding keys 'aitype\xmodelalias.gdt'...
Adding keys 'model_export\mine\landmine.gdt'...
Adding keys 'model_export\obj_.gdt'...
Adding keys 'model_export\xmodel.gdt'...
Adding keys 'model_export\xmodel_foliage.gdt'...
Adding keys 'model_export\xmodel_multiplayer.gdt'...
Adding keys 'source_data\character_mp.gdt'...
Adding keys 'source_data\miscinfofiles.gdt'...
Adding keys 'source_data\mptype.gdt'...
Adding keys 'source_data\turretsettings.gdt'...
Adding keys 'source_data\turretsettings_mp.gdt'...
Adding keys 'source_data\vehiclesettings.gdt'...
Adding keys 'source_data\weaponsettings.gdt'...
Adding keys 'source_data\weaponsettings_mp.gdt'...
Adding keys 'source_data\xmodelalias_mp.gdt'...
Adding keys 'xanim_export\xanim.gdt'...
Adding keys 'xanim_export\xanim_multiplayer.gdt'...
Adding keys 'xanim_export\xanim_viewmodel.gdt'...
Adding 'aitype\aitype.gdt'...
Adding 'aitype\character.gdt'...
Adding 'aitype\xmodelalias.gdt'...
Adding 'model_export\mine\landmine.gdt'...
Adding 'model_export\obj_.gdt'...
Adding 'model_export\xmodel.gdt'...
Adding 'model_export\xmodel_foliage.gdt'...
Adding 'model_export\xmodel_multiplayer.gdt'...
Adding 'source_data\character_mp.gdt'...
Adding 'source_data\miscinfofiles.gdt'...
Adding 'source_data\mptype.gdt'...
Adding 'source_data\turretsettings.gdt'...
Adding 'source_data\turretsettings_mp.gdt'...
Adding 'source_data\vehiclesettings.gdt'...
Adding 'source_data\weaponsettings.gdt'...
Adding 'source_data\weaponsettings_mp.gdt'...
Adding 'source_data\xmodelalias_mp.gdt'...
Adding 'xanim_export\xanim.gdt'...
Adding 'xanim_export\xanim_multiplayer.gdt'...
Adding 'xanim_export\xanim_viewmodel.gdt'...
Converting 'aitype.gdf'...
Converting 'bulletweapon.gdf'...
Converting 'character.gdf'...
Converting 'grenadeweapon.gdf'...
Converting 'hitlocpart.gdf'...
Cleaning 'hitlocpart.gdf'...
Converting 'input.gdf'...
Converting 'locdmgtable.gdf'...
Converting 'mpplayermodel.gdf'...
Cleaning 'mpplayermodel.gdf'...
Converting 'mptype.gdf'...
Converting 'projectileweapon.gdf'...
Converting 'sample.gdf'...
Converting 'turretweapon.gdf'...
Converting 'vehicle.gdf'...
Converting 'vehicleweapon.gdf'...
Converting 'xanim.gdf'...
Converting 'xmodel.gdf'...
Converting 'land-mine'...
Converting xmodel 'C:\Program Files\Call of Duty\Tools\model_export/mine\land-mi
ne.xmodel_export'...
src skin dir 'C:\Program Files\Call of Duty\Tools\model_export/mine\'
trg skin dir 'C:\Program Files\Call of Duty\Tools\game/main/skins/'
copying 'metal@mine.jpg'
average strip lengths:
10.0
metal@mine.jpg (60 tris, 63 verts, 41 unique verts)
5.6
metal@mine.jpg (100 tris, 84 verts, 61 unique verts)
Converting 'obj_'...
Converting xmodel 'C:\Program Files\Call of Duty\Tools\model_export/weapon_model
s\US\Rifle\M1Carbine\viewmodel_m1carbine_animated.XMODEL_EXPORT'...
*** WARNING: Can't find any shader files ***
*** WARNING: Can't find any shader files ***
*** WARNING: Can't find any shader files ***
*** WARNING: Can't find any shader files ***
************ ERROR ************
Could not find image file 'C:\Program Files\Call of Duty\Tools\model_export/weap
on_models\US\Rifle\M1Carbine\hand.*'
Continue? (y/n)
continuing...
Converting 'xmodelalias.gdf'...
Caching converted files...
Conversion failed with 1 errors. Hit key to continue.