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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How i make "airwall"
YRMY
General Member
Since: Nov 7, 2004
Posts: 3
Last: Mar 24, 2006
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Level 0
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 11:27 am
Ok hello everyone.

So, i have problem:

How i make invisible "airwall" where player cannot walk throught but everything else can pass it; bullets, grenades etc...

-thx-

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Maddogg8472
General Member
Since: Jun 18, 2004
Posts: 55
Last: Aug 22, 2008
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Level 3
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 11:32 am
welol have you tried using the texture:

textures/common/playerclip? im radiant it looks like a red square
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YRMY
General Member
Since: Nov 7, 2004
Posts: 3
Last: Mar 24, 2006
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Level 0
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 12:14 pm
well:

Image in editor:



Image in game:



... so what is wrong? Some of editor settings...?

-thx-
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
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Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 12:34 pm
you have to make the entire brush out of player clip, if that is not the problem - then your compile method is

[angryalien]
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PvtFullwood
General Member
Since: Jul 15, 2005
Posts: 68
Last: Jul 30, 2007
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Level 3
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 12:43 pm
textures>common>clip

its red and says nothing else, just clip. if you use a different one, it will have sound or something you dont need.
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YRMY
General Member
Since: Nov 7, 2004
Posts: 3
Last: Mar 24, 2006
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Level 0
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 01:30 pm
ok, i try that "clip" texture, but it´s clip everything...
Video of that clip texture test
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Friday, Mar. 24, 2006 03:03 pm
don't use clip, but use playerclip instead, as Stryder suggested.
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PvtFullwood
General Member
Since: Jul 15, 2005
Posts: 68
Last: Jul 30, 2007
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Mar. 25, 2006 12:52 am
i dont understand why. ive always used clip and hadnt had any problems. why is playerclip better?
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Mar. 25, 2006 01:48 am
The reason to use 'player_clip' is because it does as it says, only clips the player. 'Clip' clips everything!
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PvtFullwood
General Member
Since: Jul 15, 2005
Posts: 68
Last: Jul 30, 2007
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Mar. 25, 2006 04:00 am
oh ok. so since im doing a base map i should probably stick to clip right?
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