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Topic: coduomaker |
| sdogg45 |
General Member Since: May 2, 2004 Posts: 92 Last: Aug 15, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Thursday, Mar. 23, 2006 06:56 pm |
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i know it does. like i said in my previous post:
Quote: ok, i added a deathmatch intermission and added a ambient setting of 0.15 to the worldspawn. but it still does the same thing. i noticed that when i compile, it still says that the ambience is 0. is there a different way of adding ambience? i just opened up the worldspawn (hitting N) and then entered "ambient" and "0.15" and hit enter.
and i checked the map file and it says that the ambience is 0.15. so i dont know. |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| sdogg45 |
General Member Since: May 2, 2004 Posts: 92 Last: Aug 15, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Thursday, Mar. 23, 2006 07:07 pm |
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no dice, but heres my .map code if you want to open it in gradient...
Code:
{
"sunlight" "1.1"
"ambient" "0.15"
"classname" "worldspawn"
// brush 0
{
( 712 1472 -248 ) ( 704 1472 -248 ) ( 704 32 -248 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 32 192 ) ( 704 1472 192 ) ( 712 1472 192 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 32 192 ) ( 712 32 192 ) ( 712 32 -248 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 712 32 192 ) ( 712 1472 192 ) ( 712 1472 -248 ) ardennes/ceilings/concrete@stucco 0 0 0 0.25 0.25 0 0 0 0
( 712 1472 192 ) ( 704 1472 192 ) ( 704 1472 -248 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 1472 192 ) ( 704 32 192 ) ( 704 32 -248 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
}
// brush 1
{
( 1728 1472 -248 ) ( 1720 1472 -248 ) ( 1720 32 -248 ) common/caulk 32 0 0 0.25 0.25 0 0 0 0
( 1720 32 192 ) ( 1720 1472 192 ) ( 1728 1472 192 ) common/caulk 32 0 0 0.25 0.25 0 0 0 0
( 1720 32 192 ) ( 1728 32 192 ) ( 1728 32 -248 ) common/caulk 32 0 0 0.25 0.25 0 0 0 0
( 1728 32 192 ) ( 1728 1472 192 ) ( 1728 1472 -248 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 1728 1472 192 ) ( 1720 1472 192 ) ( 1720 1472 -248 ) common/caulk 32 0 0 0.25 0.25 0 0 0 0
( 1720 1472 192 ) ( 1720 32 192 ) ( 1720 32 -248 ) ardennes/ceilings/concrete@stucco 0 0 0 0.25 0.25 0 0 0 0
}
// brush 2
{
( 1720 1472 -248 ) ( 960 1472 -248 ) ( 960 32 -248 ) common/caulk 0 32 0 0.25 0.25 0 0 0 0
( 960 32 192 ) ( 960 1472 192 ) ( 1720 1472 192 ) common/caulk 0 32 0 0.25 0.25 0 0 0 0
( 960 1464 144 ) ( 1720 1464 144 ) ( 1720 1464 -296 ) ardennes/ceilings/concrete@stucco 0 0 0 0.25 0.25 0 0 0 0
( 1720 32 192 ) ( 1720 1472 192 ) ( 1720 1472 -248 ) common/caulk -32 0 0 0.25 0.25 0 0 0 0
( 1720 1472 192 ) ( 960 1472 192 ) ( 960 1472 -248 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 712 1472 152 ) ( 712 32 152 ) ( 712 32 -288 ) common/caulk -32 0 0 0.25 0.25 0 0 0 0
}
// brush 3
{
( 1720 40 -248 ) ( 960 40 -248 ) ( 960 -1400 -248 ) common/caulk 0 64 0 0.25 0.25 0 0 0 0
( 960 -1400 192 ) ( 960 40 192 ) ( 1720 40 192 ) common/caulk 0 64 0 0.25 0.25 0 0 0 0
( 960 32 144 ) ( 1720 32 144 ) ( 1720 32 -296 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 1720 -1400 192 ) ( 1720 40 192 ) ( 1720 40 -248 ) common/caulk -64 0 0 0.25 0.25 0 0 0 0
( 1720 40 192 ) ( 960 40 192 ) ( 960 40 -248 ) ardennes/ceilings/concrete@stucco 0 0 0 0.25 0.25 0 0 0 0
( 712 40 152 ) ( 712 -1400 152 ) ( 712 -1400 -288 ) common/caulk -64 0 0 0.25 0.25 0 0 0 0
}
// brush 4
{
( 1728 1472 -256 ) ( 704 1472 -256 ) ( 704 32 -256 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 32 -248 ) ( 704 1472 -248 ) ( 1728 1472 -248 ) normandy/ground/dirt@earth_2 0 0 0 0.25 0.25 0 0 0 0
( 704 32 -224 ) ( 1728 32 -224 ) ( 1728 32 -256 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 1728 32 -224 ) ( 1728 1472 -224 ) ( 1728 1472 -256 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 1728 1472 -224 ) ( 704 1472 -224 ) ( 704 1472 -256 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 1472 -224 ) ( 704 32 -224 ) ( 704 32 -256 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
}
// brush 5
{
( 1728 1472 192 ) ( 704 1472 192 ) ( 704 32 192 ) ardennes/ceilings/concrete@stucco 0 0 0 0.25 0.25 0 0 0 0
( 704 32 200 ) ( 704 1472 200 ) ( 1728 1472 200 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 32 224 ) ( 1728 32 224 ) ( 1728 32 192 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 1728 32 224 ) ( 1728 1472 224 ) ( 1728 1472 192 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 1728 1472 224 ) ( 704 1472 224 ) ( 704 1472 192 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
( 704 1472 224 ) ( 704 32 224 ) ( 704 32 192 ) common/caulk 0 0 0 0.25 0.25 0 0 0 0
}
}
// entity 1
{
"origin" "1167 879 -248"
"classname" "mp_deathmatch_spawn"
}
// entity 2
{
"origin" "1448 848 0"
"classname" "mp_deathmatch_intermission"
}
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| sdogg45 |
General Member Since: May 2, 2004 Posts: 92 Last: Aug 15, 2006 [view latest posts] |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| sdogg45 |
General Member Since: May 2, 2004 Posts: 92 Last: Aug 15, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Thursday, Mar. 23, 2006 07:43 pm |
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The_Caretaker writes...Quote: Well.. with my .bat file it compiles if I enter the worldspawn settings.. so.. have you actually tested your map ingame yet?
how do i launch the map file to play in the game without using codmaker? i think i know how to set up the .bat file, but where do i go after that? do i make a new pk3? |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| sdogg45 |
General Member Since: May 2, 2004 Posts: 92 Last: Aug 15, 2006 [view latest posts] |
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| Dameon |
General Member Since: May 25, 2004 Posts: 203 Last: Apr 1, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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