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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Auto Open Sliding Door
azzar92
General Member
Since: Feb 18, 2006
Posts: 29
Last: Oct 6, 2006
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Level 2
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 03:58 am
you can have a look at the files right in front of you if you want. Slide Door Maps The zip file has the .gsc and the .map files. In this gsc it doesn't have the movedone line, just the wait

edited on Feb. 28, 2006 11:06 pm by azzar92
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Horseman
General Member
Since: May 12, 2005
Posts: 99
Last: Apr 20, 2011
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Level 3
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:12 am
LOL[eek]
I see from the other files hosted here that you visit some of my favorite sites! [casanova]
Suggest you host it somewhere else...but i got it..will look at it tonight


Right off the bat, i see something i think of importance..
you actually have 2 triggers...
I think you should use the 'getarray' instead of 'getent'...or just make it one trigger that covers both areas.

edited on Feb. 28, 2006 11:15 pm by Horseman
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azzar92
General Member
Since: Feb 18, 2006
Posts: 29
Last: Oct 6, 2006
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Level 2
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:26 am
it works! i stretched out one and deleted the other. I didn't know that for 2 identical triggers, you needed to use the array.
And the host site was only temperary while i find a good one to change to.

thanks for the help


just tested the map where i went into the other room.
The door wont open from the other side

edited on Feb. 28, 2006 11:28 pm by azzar92
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Horseman
General Member
Since: May 12, 2005
Posts: 99
Last: Apr 20, 2011
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Level 3
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:28 am
[jumping]
YAY!!! I helped!




OH.. so it needs to be re-threaded i think
Self thread....not sure of corrent syntax

edited on Feb. 28, 2006 11:30 pm by Horseman


something like:
thread door_slider(); right at the end - I THINK

edited on Feb. 28, 2006 11:34 pm by Horseman
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azzar92
General Member
Since: Feb 18, 2006
Posts: 29
Last: Oct 6, 2006
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Level 2
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:42 am
is there something that you can put in the script so that it repeats the function, like a loop?
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Horseman
General Member
Since: May 12, 2005
Posts: 99
Last: Apr 20, 2011
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Level 3
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:46 am
right below the last wait commend add this...

self thread door_slider();
return;


this should make it repeat itself as needed.
Im making a 'not-so-educated' guess here...
Im pulling this idea from other scripts.

edited on Feb. 28, 2006 11:47 pm by Horseman
I gotta go for the night..post here again if it works...if not, you can get a ' real scripter' to assist you..i know a few that are much better at this than me.

edited on Feb. 28, 2006 11:50 pm by Horseman
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azzar92
General Member
Since: Feb 18, 2006
Posts: 29
Last: Oct 6, 2006
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Level 2
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:50 am
[biggrin]It Works from both sides.
Now i know how to make a auto open sliding door!
Great help from ya
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Horseman
General Member
Since: May 12, 2005
Posts: 99
Last: Apr 20, 2011
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Level 3
Category: CoD Mapping
Posted: Wednesday, Mar. 1, 2006 04:51 am
WOW!!!....Good for you!
and nice idea by the way
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