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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: making vehicles usable?
VaSs
General Member
Since: Feb 23, 2006
Posts: 47
Last: Mar 21, 2006
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Level 2
Category: CoDUO Mapping
Posted: Saturday, Feb. 25, 2006 11:18 pm
iv been able to add models to a map but wen i go on the map i cant use the vehicle, iv been able to use mg42s. wot folders do i need 2 make/change so that i can use vehicles?
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Feb. 25, 2006 11:29 pm
Have a look at this
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VaSs
General Member
Since: Feb 23, 2006
Posts: 47
Last: Mar 21, 2006
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 12:06 am
ok i downloaded the prefabs and loaded a sherman into a map, but i still cant use it. wont am i missing out?[ohwell]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 12:14 am
Try selecting the vehicle, press 'N' and tick the 'usable' box!
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VaSs
General Member
Since: Feb 23, 2006
Posts: 47
Last: Mar 21, 2006
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 12:39 am
k did that and still cant use it [banghead]
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
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Level 8
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 12:46 am
This is just an assumption here, but do you have a gsc for the map with this line in it?

level thread maps\mp\_jeepdrive_gmi::main();

I forgot it once and started blaming the models in the map!! [banghead]

Regards Grassy
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VaSs
General Member
Since: Feb 23, 2006
Posts: 47
Last: Mar 21, 2006
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 12:50 am
no i dont think so how do i make it?
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 01:00 am
That line must be added to yourmap.gsc
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VaSs
General Member
Since: Feb 23, 2006
Posts: 47
Last: Mar 21, 2006
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 01:08 am
i think thats wer im going wrong, wen i compile it it dosent create a gsc file. is ther a tut on the scripting or is it more simple?
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Feb. 26, 2006 01:24 am
Compiling doesn't create a .gsc.. A compiler only turns a .map into a .bsp

A gsc is simply a text file.. Make a new text file with notpad and when you save it just rename the extension to .gsc. Remember the .gsc has the same name as your .bsp!
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