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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: NEW, FRESH ideas !!
Horseman
General Member
Since: May 12, 2005
Posts: 99
Last: Apr 20, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, May. 30, 2006 07:26 am
Ive recently created a script for another sliding door

For me, it was a bit complicated...but im proud of it
A switch opens a set of sliding Baydoors..
An alarm sounds for 4 seconds...then a 1 second pause...
then the doors open apart from each other with a grating, motorized sound...but best of all...
As soon as the doors are open fully, the switch shorts out (sound eFX) and starts spitting sparks (eFX) and smoke (eFX)...the doors cannot be closed.


Now im working on random mortars with a 'twist'
Im setting it up so that a random mortar will hit a specified area (does NOT look for nearby players) and does a chain reaction of damage...
It wil explode with damage causing a chain reaction of other exploders blowing holes in roofs/walls , destroys vehicles, setting off explosions of fuel drums and/or ammo...

I play/design maps primarily for SD (DM and TDM are available as well) but because I play alot of SD, I wanted to make differenrt effects that arent the same every round.
Basically, Im taking various scripting and linking them together.
I set up a few different chains in a map and then a random mortar will set off one or more of the 'chains'...using a random mortar will mean that it wont happen the same every time. VIOLA!!... variety!
I havent completed this yet, but logically its possible and Im gonna try it anyway.
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