Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 7 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : MODSonline
Category: In The News
Comments and Discussions related to the news published on this site.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: F.E.A.R Patch 1.03
supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: In The News
Posted: Friday, Feb. 17, 2006 10:34 am

Vivendi, develeopers of their highly popular game, F.E.A.R, have released patch 1.03 with a few new features.



With Vivendi's new patch, 1.03 released, players will be pleased to find that they have included several new features. These features are:

  • Punkbuster, anti cheat software. This software, which is rapidly growing among many new games, detects players using multiplayer hacks and punishes them, often ending with that player receiving a kick/ban for X amount of time.
  • The option of kicking players from servers via vote. This means that anyone causing disruption on a server with no admin present can be dealth with by serious players.
  • And finally 3 new multiplayer maps.

You can download thw patch Here

Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: In The News
Posted: Friday, Feb. 17, 2006 11:29 am
A full list of updates:

Global:

* Fixed typo in description of HUD fade speed on Game Options screen.
* Fixed crash associated with patch not overwriting default.archcfg file.
* Fixed crash associated with aborting game load from the GameSpy lobby.
* Fixed issue with weapon perturb not being calculated correctly when held at extreme vertical angles.


Multiplayer:


* CD Key is now hidden when entered in the Multiplayer Client options.
* Fixed Server crash associated with clients using bad strings.
* Fixed random client crash in listen server games with more than eight players.
* Fixed issue with F.E.A.R. background disappearing on "Find Servers" screen.
* Fixed typo description of Defend Base Radius option on the CTF Host Options menu.
* Fixed occasional client crash immediately after joining a remote server.
* Fixed client crash associated with stopping the GameSpy Server Browser.
* Removed restriction on presale content for normal customers.
* Users can now vote for map selection, next round, and next map.
* The Dedicated Server column of the server browser screen has been removed. The Platform column now shows three different icons: hosted servers, dedicated Win32 servers, and dedicated Linux servers.
* An additional graphic and sound will play when you are hit with a headshot.
* Option added to allow NavMarkers to fade out as they get farther from the center of the screen. The key this is bound to can be set with the "Toggle Markers" option in the Status section of Configure Controls.
* Added Punkbuster Support.


Server:

* Fixed bad string output for messages typed into the console from a dedicated server operator.
* Added Japanese character support to FearServer.exe.
* Editing server options with scmd will now update info on remote clients.
* Fixed issue with launching a new listen server after disconnecting from a server running custom maps.
* Fixed issue with the –archcfg command line option not being recognized when running a dedicated or listen server with a mod .archcfg file.
* Added a new command line option, -userdirectory , to set the user directory to the specified path, instead of the default path of \Documents and Settings\All Users\Shared Documents\Monolith Productions\FEAR. Please refer to the serverreadme.txt file for more information on this option.
* The -optionsfile command line argument will now recognize a full path to the server options file, making it possible to reference an options file outside of the user directory. Please note that the full file name must be specified, including the extension (e.g. ".txt").
* The -mpcustomizations command line argument will now recognize a full path to the customizations file, making it possible to reference a customizations file outside of the user directory.
* The server multiplayer scoring log file now resides in the user directory rather than the executable directory.
* The server multiplayer scoring log now provides the unique ID of each player and the objective points scored by each player.
* Fixed issue with the Linux dedicated server failing to start if the multiplayer scoring log was enable
d.
Share |
supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: In The News
Posted: Friday, Feb. 17, 2006 11:34 am
Oh I see Rasta, you trying to take my new job?

lol, Im joking. Thanks.
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: In The News
Posted: Friday, Feb. 17, 2006 11:42 am

Hehe supersword, just trying to help you out!
Share |
MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: In The News
Posted: Saturday, Feb. 18, 2006 01:09 am
Quote:
You can download thw patch Here


you spelled "the" wrong. lol. sorry, had to point it out. but yea, thanks for the update list. now i know its not a waste of downloading time. lol.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : MODSonline : In The News

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»