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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Making a Bomb destroy a Wall ???
Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Feb. 15, 2006 06:18 am
Ok I'll make this simple and in English.
First off all the other guys tut on wall Bombs Sux!!!.
He has a nice Video oh yes but when you pause the video you cant, see what the hell he is typing the most important part lol
OMFG please if ppl are going to have a tut on stuff make it clear!!

Anyways back to my wallbomb ??
This is ? I want an most of us agree lol

"I want a real tut on how to do this with the proper .gsc files/ bomb_fx.gsc files an a simple map of a room with 4 walls/ a cieling /light /mp start /mp intermission /floor /wall /wall with bomb/ wallbomb that blows up when you hit the "F" key dammit!!!" sorry but I guess I gota make myself clear or ppl just dont understand they give you help but always forget something... even if it is 1 word ? ever Can you help me plz Im sure a lot of other would say same thing about this. I mean proper the last guys tut had part of his map in there I know cause were the "CullFog" was he had his own confused the hell out of me

MrSniper[sniper]
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Feb. 15, 2006 11:31 am
All I need is this... to make it right im sure:)
// Values and Keys //
an .gsc stuff lol

"brush_model" = wallafter / vaule " " key " "
"brush_model" = wallbefore / value" " key " "
"script_model" = xmodel_bomb_objective_imcomplete / value" " / key " "
"trigger_use" = trigger / value" " / key " "

The 4 main parts to a wallbomb this I know!!
The proper .gsc file / bomb_fx.gsc file.
An do I change the .gsc files @ all like add a line ?
Do I save the .gsc files as my map name = mp_MrSniper.gsc
for both .gsc files I mean?

lol I didnt biscuit eater that time even thou,, I been up till 5:30 am.
tring like 20 times ?? is wrong lol


[banghead][confused] bombs are [evil]

MrSniper[sniper]
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lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Wednesday, Feb. 15, 2006 11:33 am
Here is my view of this (Like it or not):
First:
Many of the tutorials assume that the people reading then know how to do some basics things and most of them are not ment to be a step by step instruction sheet. The people that write them are doing the best that they can to write or record (if it is a video) a tutorial that will work for a majority of the people out there. How many tutorials have you written? My guess is none.
Second:
If I was asking for help on something I would not say:
Quote:
Ok I'll make this simple and in English.
First off all the other guys tut on wall Bombs Sux!!!.

or:
Quote:
I want a real tut on how to do this

Ask yourself this:
After reading this post why would anyone want to help you? I would have to wonder if a week from now, Would he be saying the same about me when I tried to help him?

Just what I think about it. You can see my point or not. And if I get spanked for it so be it.
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Feb. 15, 2006 12:18 pm
ok so u made a few tuts np cool. thats easy I've helped ppl in my clan set up CodRadiant over x-fire or even teamspeak!
an these ppl had no mapping xps @ all lol. An I just learned this not long ago myself. Had lots of bad experences yes...
But I learn from them. An what I mean by real simple is just that. Like this.

All I need is this... to make it right im sure:)
// Values and Keys //
an .gsc stuff lol

"brush_model" = wallafter / vaule " " key " "
"brush_model" = wallbefore / value" " key " "
"script_model" = xmodel_bomb_objective_imcomplete / value" " / key " "
"trigger_use" = trigger / value" " / key " "

The 4 main parts to a wallbomb this I know!!
The proper .gsc file / bomb_fx.gsc file.
An do I change the .gsc files @ all like add a line ?
Do I save the .gsc files as my map name = mp_MrSniper.gsc
for both .gsc files I mean?

Im asking for few Values/ Keys I did not yell that time no.


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Northwest
General Member
Since: Sep 1, 2005
Posts: 22
Last: Jan 8, 2009
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, Feb. 15, 2006 12:19 pm
Indeed.. the opening of this topic and the reaction in the download are very disrespectful towards the one of the video tut. And not very helpfull for yourself to get help. But none the less, if you download the adding bom stuff and LOAD the .map file. You would be able to sort it out. I have opened it in notepad and seen that the stuff you need is there.
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Feb. 15, 2006 12:41 pm
yes but I took apart the bomb.map file an just copied the wall an bomb an trigger he used in his map
Parts as is:
"brush_model" x 2 for /wallbefore / wallafter
"script_model" for / bomb_objective_incomplete
"trigger_use" for / trigger
4 parts needed as said before...
the bomb.gsc / bomb_fx.gsc files put them in my, /maps/mp folder like i am to do yes. Now everyting is set compiled saved in its place. Load my mp map an go to hit use key on trigger
bomb blows but only the top part of wall trim blow off ??
Thats ? i mean. An yes I got a little mad but I did everything I was to do an that happens.

MrSniper [sniper]
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Feb. 16, 2006 04:11 am
Like I thought now answers to a simple ?? lol haha
All you gota do is fill in the blanks how hard is that eh?
I mean really a few Keys/ Values ... omg not hard @ all!!

MrSniper[sniper]
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Feb. 16, 2006 10:05 pm
bomb.map taken apart to see the differences were errors may be!
==========================
Note: This is copied from a bomb.map script, taken apart.
I only have the main items or Values / Keys as is, I have edited some parts that dont make sense. To be a /mp/bomb.map!!
The lines with the <--- mean its not right, needs changing, so on.. I put
them there so people can see what I mean an make sense of it all!
========================================

"targetname" "auto1039" <-- should auto1039 be correct key or value?
"classname" "trigger_use" <-- this is right yes.

"target" "auto1039" <-- again should this be auto1039?
"targetname" "wallbomb" <-- is this correct?
"origin" "8 480 -944" n/a
"angles" "90 0 0" n/a
"model" "xmodel/bomb_objective_incomplete" <-- this is right yes.
"classname" "script_model" <-- This is right yes.

"targetname" "wallafter" <-- this is right yes.
"classname" "script_brushmodel" <-- thi is right yes.

"targetname" "wallbefore" <-- this is right yes.
"classname" "script_brushmodel" <-- this is right yes.

"targetname" "bombtrigger" <-- should this there for a /mp/map?
"classname" "trigger_lookat" <-- should this be there for a /mp/map?
"script_gameobjectname" "bombzone" <-- should this be there for a /mp/map?

I did take time to write this out so all is clear when posting in the form.
Yes it may seem dumb or waste of time to read but I need to know the correct
"Vaules / Keys to be put in the right areas so thats why I wrote this.

MrSniper
[sniper]
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Scoob_
Preferred PLUS Member
Since: Jun 2, 2005
Posts: 641
Last: Jun 19, 2009
[view latest posts]
Level 6
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Feb. 16, 2006 10:37 pm
Quote:
Like I thought now answers to a simple ?? lol haha
All you gota do is fill in the blanks how hard is that eh?
I mean really a few Keys/ Values ... omg not hard @ all!!

Honestly, if you want people to help you try to speak nicely.
If you think its so simple, why cant you do it yourself?
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Friday, Feb. 17, 2006 02:06 am
well sorry for freaking out I know I follwed his tut step by step.
Seems not to help thou,, thats why I took apart his map an got the main things i needed. Looked @ the map script an put them in the last post... I can copy an paste his wallbomb its self into a room i made an the wallbomb blows up:) ok so I did something right lol. But when I try to make a wallbomb in my own map..
the bomb is there blinking away I hit use key. an nothing so thats why I got mad ok I will not do that anymore :) np

MrSniper [sniper]
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