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Topic: [Release] Aachen SP(UO) |
| Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Saturday, Feb. 11, 2006 03:31 pm |
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It's done, and out and Here.
Includes a horrible historical typing error where I quote the US 29th Infantry Regiment, when in fact it was the US 26th Infantry Regiment that saw the action. How embarrassing for me ...
Anyhow, screenies.
Thanks to everyone who gave me criticism and feedback on my previous British SP Campaign, everything that I learnt since I've put into this map.
This also uses a modified version of Br3nt's AI moves without friendly chains script. So thanks to Br3nt for that, cos it works like a dream.
Also features anti-cheese scripting, retro-engineered from a Bastogne2 script, where the AI become better shots if the player is using a better weapon.
It's a tough mission but by no means impossible, just treat it like the real thing and keep your head down and run from cover-to-cover.
It's available for download at Codfiles.com
A few more screenies Here, all without the enemy in them so you won't know where they are coming from!
It's urban combat, so they come from everywhere. Fire and manouveur!
Historical typo error included free! lol. |
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| argh00 |
General Member Since: Aug 31, 2005 Posts: 138 Last: Apr 1, 2007 [view latest posts] |
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| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Saturday, Feb. 11, 2006 05:16 pm |
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No pictures for me!
Quote: Sorry, this site is temporarily unavailable!
The web site you are trying to access has exceeded its allocated data transfer.
Access to this site will be restored within an hour. Please try again later.
http:// |
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| Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Saturday, Feb. 11, 2006 05:24 pm |
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Typical, that's what I get when I use something FREE.
Follow the link to the file's page at Codfiles and there are 6 full-size screenshots. |
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| Ethnik_Man |
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General Member Since: Jul 27, 2005 Posts: 417 Last: Feb 1, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Saturday, Feb. 11, 2006 11:45 pm |
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| Ace008 |
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General Member Since: Jul 22, 2005 Posts: 738 Last: Jan 3, 2009 [view latest posts] |
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| Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Sunday, Feb. 12, 2006 01:44 am |
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For ceiling dust put in mymap_fx.gsc
level._effect["ceiling_dust"] = loadfx("fx/map_trenches/ceiling_dust.efx");
Make a trigger_once/multiple and put a script_origin on your ceiling.
trigger's targetname here is ceilingtrigger. I didn't give the script_origin a targetname, just copied it's co-ordinates (896, -4536, -32).
ceiling_trig = getent("ceilingtrigger", "targetname");
ceiling_trig waittill("trigger");
level.player playsound("muffledbiggun");
playfx (level._effect["ceiling_dust"], (896, -4536, -32));
earthquake(0.3, 2, level.player.origin + (0,0,0), 350); // scale duration source radius
So, player walks through trigger, sound plays on the player, dust fx plays on the script_origin and a very light earthquake rocks the player. Magnitude is 0.3 and lasts 2 seconds, going out for 350 units.
The sound muffledbiggun is my alias for one of the far-away artillery sounds I found looking through the game pk3s.
Easy! I liked it so much I put it in 4 times! lol
The planes are just script_models using the moveto command aimed at a script_origin with a flyby sound synked.
There's a tutorial on breakable windows around here somewhere, it's how I learnt.
One Here using exploders but there is an easier and really better way Here. I started off using the first and then switched to the second. Most of my windows feature both, thus more glass shatters out.
LOL! The forum censored my word sh-a-tters!
edited on Feb. 11, 2006 08:47 pm by Yorkshire-Rifles |
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| ogenboy |
General Member Since: Jan 25, 2006 Posts: 56 Last: Feb 9, 2008 [view latest posts] |
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| Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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| batistablr |
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Preferred PLUS Member Since: Jul 13, 2005 Posts: 2066 Last: Dec 23, 2015 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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