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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [Release] Aachen SP(UO)
Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 08:31 am
It's done, and out and Here.
Includes a horrible historical typing error where I quote the US 29th Infantry Regiment, when in fact it was the US 26th Infantry Regiment that saw the action. How embarrassing for me ... [cry]

Anyhow, screenies.



Thanks to everyone who gave me criticism and feedback on my previous British SP Campaign, everything that I learnt since I've put into this map.



This also uses a modified version of Br3nt's AI moves without friendly chains script. So thanks to Br3nt for that, cos it works like a dream.



Also features anti-cheese scripting, retro-engineered from a Bastogne2 script, where the AI become better shots if the player is using a better weapon.



It's a tough mission but by no means impossible, just treat it like the real thing and keep your head down and run from cover-to-cover.



It's available for download at Codfiles.com

A few more screenies Here, all without the enemy in them so you won't know where they are coming from!
It's urban combat, so they come from everywhere. Fire and manouveur!

Historical typo error included free! lol.
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argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 08:37 am
Looks Awesome Mate Ill Download It Later And Give Feedback [thumbs_up]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 10:16 am
No pictures for me!

Quote:
Sorry, this site is temporarily unavailable!

The web site you are trying to access has exceeded its allocated data transfer.

Access to this site will be restored within an hour. Please try again later.
http://
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 10:24 am
Typical, that's what I get when I use something FREE.

Follow the link to the file's page at Codfiles and there are 6 full-size screenshots.
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Ethnik_Man
General Member
Since: Jul 26, 2005
Posts: 417
Last: Jan 31, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 04:45 pm
EXCELLENT WORK, MATE, ABSOLUTELY EXCELLENT!




[rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking][rocking]
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
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Level 6
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 05:22 pm
Great work again York. I gave it a 9/10 on CODfiles. How did you make the dust come out of the ceiling? I liked the part with the planes, and breakable windows. What is with the 29th division in the readme though? I mean come on everyone knows its the 26th division who was in aachen[lol]. I am just joking, I don't think anyone will pick up on it or even notice. I didn't see it until I saw your post in here. Keep up the great work York!!I hope to be done with my next SP map in awhile, I am going real slow with school though.

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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 06:44 pm
For ceiling dust put in mymap_fx.gsc

level._effect["ceiling_dust"] = loadfx("fx/map_trenches/ceiling_dust.efx");

Make a trigger_once/multiple and put a script_origin on your ceiling.
trigger's targetname here is ceilingtrigger. I didn't give the script_origin a targetname, just copied it's co-ordinates (896, -4536, -32).

ceiling_trig = getent("ceilingtrigger", "targetname");
ceiling_trig waittill("trigger");
level.player playsound("muffledbiggun");
playfx (level._effect["ceiling_dust"], (896, -4536, -32));
earthquake(0.3, 2, level.player.origin + (0,0,0), 350); // scale duration source radius


So, player walks through trigger, sound plays on the player, dust fx plays on the script_origin and a very light earthquake rocks the player. Magnitude is 0.3 and lasts 2 seconds, going out for 350 units.
The sound muffledbiggun is my alias for one of the far-away artillery sounds I found looking through the game pk3s.

Easy! I liked it so much I put it in 4 times! lol

The planes are just script_models using the moveto command aimed at a script_origin with a flyby sound synked.

There's a tutorial on breakable windows around here somewhere, it's how I learnt.

One Here using exploders but there is an easier and really better way Here. I started off using the first and then switched to the second. Most of my windows feature both, thus more glass shatters out.

LOL! The forum censored my word sh-a-tters! [casanova]



edited on Feb. 11, 2006 08:47 pm by Yorkshire-Rifles
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ogenboy
General Member
Since: Jan 24, 2006
Posts: 56
Last: Feb 9, 2008
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Level 3
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 07:01 pm
nice map York.. i still think its too hard[mad]

oh.. BTW, this is 4242876914C from CoDFiles[wave]
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 07:09 pm
It's merely challenging! [biggrin]

I just replayed it, finished it in just over 45 minutes, died 4 times (most while trying to kill the tank and once in the main square).

Spent most of the time lying on the ground avoiding bullets and sniping back + occassionally standing up and sprinting to the next bit of cover. [sniper]
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batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Feb. 11, 2006 08:49 pm
another great project





[thumbs_up]
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