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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Windmill Problem
batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Friday, Feb. 10, 2006 12:51 am
Ok I have Watched The Tutorial, and my windmills have worked b4 and heres a picture


Theres A Pic and Here is the .map and u can see what i did wrong

Thanks,

[thumbs_up]
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoDUO Mapping
Posted: Friday, Feb. 10, 2006 02:21 am
Dude.....Windmills are easy..

Drop a script_model in Your map give it these parameters.

KEY:model
VALUE:xmodel/o_rs_misc_windmill

KEY:targetname
VALUE:mywindmill

Then add these two lines to the main() of your script.

Code:
thewindmill = getent("mywindmill","targetname");
thewindmill thread maps\mp\_windmill_gmi::windmill_spin();


That should do it. Other Wise You gotta rotate Your Brush_model.

[smokin]
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