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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: decompiler
scooternewt
General Member
Since: Feb 9, 2006
Posts: 2
Last: Feb 10, 2006
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Level 0
Category: CoD2 Map + Mod Releases
Posted: Thursday, Feb. 9, 2006 03:39 pm
Bit new to this but thinking of redoing St Lo for Cod2.

Is it just matter of retexturizing the map when the editor is out ?

Is there is a decompiler somewhere ?

Thx
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sh1thead
General Member
Since: Apr 18, 2005
Posts: 56
Last: Mar 22, 2008
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Thursday, Feb. 9, 2006 04:45 pm
gotta start from scratch , maps cannot be decompiled ( as you can see from the UO forums )
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scooternewt
General Member
Since: Feb 9, 2006
Posts: 2
Last: Feb 10, 2006
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Level 0
Category: CoD2 Map + Mod Releases
Posted: Friday, Feb. 10, 2006 12:07 am
Apologies, should have done some more reading first.[banghead]
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ElDiablo
General Member
Since: Feb 10, 2006
Posts: 2
Last: Dec 9, 2006
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Level 0
Category: CoD2 Map + Mod Releases
Posted: Friday, Feb. 10, 2006 04:44 pm
sh1thead writes...
Quote:
gotta start from scratch , maps cannot be decompiled ( as you can see from the UO forums )


Maps CAN be decompile but that would be stealing some else’s work.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 Map + Mod Releases
Posted: Friday, Feb. 10, 2006 04:59 pm
Maps can be decompiled.. CoD and UO maps however can not be compiled.. topic closed.
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