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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: What happend with the textures?
sternkaa
General Member
Since: Aug 16, 2005
Posts: 108
Last: Jan 29, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Feb. 9, 2006 01:52 pm
Hello guys,

I have some strange things going on in my map. I don't know how it could happen. I deleted the brushes redrawn them but nothing helps. I have some pictures that makes everything clear to understand.

The first texture problem is that the texture is messed up. Look at the picture below

You can enlarge the picture here

The second problem is of the same kind, see picture below

You can enlarge the picture here

The third problem is olso something strange. The brush is textured buth in the game you can look just tro it. Just see below

You can enlarge the picture Here

Does somebody had this problem before? How did you fixed it? Or can you tell me whats wrong in my map. You can see the problems in the pictures. I have put a picture out of radiant next to a pixture of the game. So that you can see what it must be.

I hope somebody can helps me. Its verry annoying problem.
Please help me

Thanks annyway

[wave]
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Derix
General Member
Since: Mar 24, 2005
Posts: 133
Last: Sep 8, 2009
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Feb. 9, 2006 03:32 pm
maybe it's a bad brush. look in your compile log
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoDUO Mapping
Posted: Thursday, Feb. 9, 2006 04:51 pm
Open radiant and use " Clean Brushes "
Usually Helps with Bad Brushes .
As For Textures Thats another issue.
[smokin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Friday, Feb. 10, 2006 01:00 am
problem commonly caused by intersecting/overlapping brushes

for the building one...look for terrain not clipped below the building causing vertices to intersect with brushes

[angryalien]
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