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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Music & sounds
Maxine
General Member
Since: Apr 1, 2005
Posts: 40
Last: Aug 15, 2006
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Monday, Feb. 6, 2006 11:45 am
Okay i just cant get the music in SP to work :S i know ive asked this recently but i can't get it to work :S, and my other is how to make voices as you walk into a trigger

1. I want lets say Carentan music in my SP map but how?

2. Explain or give a really great tutorial about Ally voices.. I just want to walk into a trigger and they shall say "Move in!" or like "Fire in the hole!".. Maybe a list of voices aswell??..

Thank you for your time :)
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Monday, Feb. 6, 2006 01:13 pm
Well first of all I don't believe Carentan has nay music with it. Are you trying to make a custom sound or something? Also about the voices there is a good tutorial by Br3nt in the cod mapping section about talking AI. The only thing with that tutorial is there are no animations when they talk so make sure you can't see the AI's mouth when they say it.

Here is the tutorial:
http://www.modsonline.com/Tutorials-read-186.html


Hope that helps.
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Maxine
General Member
Since: Apr 1, 2005
Posts: 40
Last: Aug 15, 2006
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Monday, Feb. 6, 2006 01:59 pm
Well okay but i would like to know any map then EXCEPT any CODUO maps that some ppl actually post in the COD section so if i want a original COD map to be played (any maps music)
how do i create it in the csg file?

2. When axis shoots my ally's it says that it ignored that they shot them.. What does this mean? that my ally's can't die? in that case how can i make them die?

cheeers*
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, Feb. 6, 2006 06:16 pm
1) First create a sound alias file for your map. The tutorial shows you how to do that. You can also take a look at the sound alias files in the stock CoD .pk3 files for SP ambient sounds and see how the alias is made.

Next put this in your .gsc file:

level.ambient_track ["ambient"] = "soundalias";
thread maps\_utility::set_ambient("ambient");

With "soundalias" being the alias you set in your alias file.

2) it probably means your AI can't die.. never seen something like that.. Maybe Br3nt will know the answer.
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 19, 2008
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Monday, Feb. 6, 2006 09:11 pm
2) If it says something like "friendly ignored shooting teammate", it just means that when one sides bullets hit their own guys it doesn't count. It works for both axis and allies so that the AI don't accidentally massacre their friends standing in front of them.

When it says "friendly" in this case it means "on the same team" and not just "friendly" as in "allied AI".
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