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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Friendly chain?
Maxine
General Member
Since: Apr 1, 2005
Posts: 40
Last: Aug 15, 2006
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Saturday, Feb. 4, 2006 07:19 pm
IS the friendly chain supposed to make the ally's following the player through the map?.. If that's so its totally wrong, my ally's runs to one action node and i have to click him to make him run to the next action node..

so

1. How do i make my ally's follow me wherever i go if thats even possible?

2. How do i make them be somewhere untill i reach a certain point and then they shall do some next movements?

Cheers* Maxine

I am highly thankful to this forum
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Saturday, Feb. 4, 2006 11:40 pm
I think it may require some scripting, I am not reall ysure how to do it though, sorry.
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Saturday, Feb. 4, 2006 11:45 pm
Friendly Chains have been discussed to death In These forums. Search For Friendly Chain And you will find many examples and help in this topic.

[smokin]
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 19, 2008
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Feb. 5, 2006 02:26 am
Friendly Chain Video
Friendly Chain, Triggers, Nodes Download

Spawning and Flood Spawners

Tutorial

Killing an array of spawners

And there's loads more.

And Br3nt's alternative to using friendly chains Here

But if you search for most problems or things that you want to learn you'll find loads of goodies. Check out the tutorial sections.

COD tutorials
CODUO Tutorials
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ArmorMaster
General Member
Since: Mar 30, 2005
Posts: 371
Last: Oct 3, 2009
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Feb. 12, 2006 05:49 am
This whole thing is a mess. I downloaded the sample AI map and it doesn't work. I followed the tutorial exactly and it tells me one sentient player is trying to follow another that isn't connected to a friendly chain. So I removed the ai so I only had one left and it tells me the same message (wait I only got one ai and it's telling me one of the supposid two can't follow the other, WTF?). I know your supposed to have at least two ai for a friendly chain, but I just wanted to get rid of the message. Can anyone help? Is there a problem with the tut, I followed it exactly.
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 19, 2008
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Feb. 12, 2006 04:39 pm
Okay. try this.

Make a player_info_start. Give it targetname chainme.

Now make 3 AI, give them target chainme.

Now make 4 node - cover_stands in a line. Don't call them anything. That's 1 more node than you have AI.

Now select textures - common and select AI_Trigger texture. Right click on the 2D grid map and select trigger - friendlychain. You have to choose trigger - friendly chain, just using the texture won't work. Once you have it look at it's entity properties (Press N) and it should say Classname trigger_friendlychain.

Now pull the edges out in directions (including up) to make it bigger, say 128x128 and place it over the player_info_start.

Now with the friendly chain still selected, select 1 node. Now press CTRL+K. A line should appear connecting them, the friendly chain trigger is deselected but the node remains selected.

If a line has not appeared go to edit - show and star ticking everything.

Now select another node and with the frist and second nodes selected press CTRL+K. Line appears.

With this node still selected select the third node and CTRL+K. Now select the last node and CTRL+K.

As you connect them, the game will automatically name them. Auto1, auto2, etc. Something like that.

Right, so you should have friendly chain trigger and a line of nodes connected. And the Friendly Chain trigger is OVER and surrounding the player_info_start.

Finally, liberally sprinkle around a few pathnodes, but not too close to the cover_stand nodes.

Now compile the map.

Make sure that you have a mymap.gsc (replace mymap with your maps' name) which starts with something like this:
Code:
main()
{
//Loads all the global scripts... Just use it!
maps\_load::main();

// This little bit equips you with some weaponry. You need specifiy which items to equip your character.
level.player takeallweapons();
level.player giveWeapon("m1carbine");
level.player giveWeapon("thompson");
level.player giveWeapon("colt");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("thompson");

}


On your shortcut make sure that it has +set g_connectpaths 1 added to the destination line after your "C:\Program Files\Call of Duty\CODSP.exe" or whatever it says to find your execute file.

Now run your newly compiled map by bringing down the console and typing spdevmap mymap replacing mymap with your map's name.


This should work. If it doesn't, I'd honestly think about reinstalling.
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ArmorMaster
General Member
Since: Mar 30, 2005
Posts: 371
Last: Oct 3, 2009
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Feb. 12, 2006 06:45 pm
Alright it worked! Thanks a bunch for the help!
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