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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: COD2 radiant on its way?
supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 10:25 pm
Or play Solitaire!
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LUN4TIC
General Member
Since: Apr 13, 2004
Posts: 162
Last: Feb 15, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 10:58 pm
what i disliked ? ??? grenade pointers ??? look in the real world .. if there is an high explosive thingy behind you .. beep beep watch out .. come on ... no tanks no jeeps ... altought i dont missed them because the maps in MP are to small.. wonder if you would even be able to make big maps without killing your machine... FPS??? man even on lets say a high end machine you wouldnt get over 100 fps .. no then you gotta turn down detail.. COD2 was made for the console market... 3 prosessors... not a sole 1 prosessor... Running ?? no way man you cant run .. why not ?? if bullets fly around your head you gonna wlak quietly to a spot and wait until the enmy thinks yuor dead or walks of bored ... bullets in your body??? well sity again in thyat same quiet spot and yur healed......... nice one!!! should we ask IW if they can cure aids too in the same way .. man then they would be gods..... to be honest i dont know who they asked for beta testers but im sure that if they would have asked lets say the avarage COD /CODUO player they would never have released that game in that state.

Further again nowadays you not gonna release a online game without anykind of AC like punkbuster.. No you think well its a new game the cheaters wont toutch it or even think they wont be able to toutch it... it will take you 2 minutes on google to find a wallhack or aimbot.... how long do you think it will take PB to get level with thoe punks that use them... they have almost 5 months headstart now..... realize how much advantage they have?? IW / activision have in my point of view killed a game that could have been a fantastic game if they would have listen to their real fans...

signed ... a REAL CODUO FAN
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Snake-nl
General Member
Since: May 30, 2004
Posts: 394
Last: Jan 23, 2011
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Level 5
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 10:59 pm
={W}=DEVIL writes...
Quote:
CoDUO was NOT a sole production from IW. There was another company (I forget which).


how could you? [tongue]

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LUN4TIC
General Member
Since: Apr 13, 2004
Posts: 162
Last: Feb 15, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 11:05 pm
thats what they should have used ... GREY MATTER!!!![casanova][moon]
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CloudStrife9715
General Member
Since: Sep 13, 2005
Posts: 14
Last: Apr 29, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 11:44 pm
I guess your right ={W}=DEVIL, its all the UO fans that hate COD 2. I never played UO so I can't say anything on that. I don't have broadband, so I can't play online, and I don't play with friends that often, so I didn't think it was worth it to get UO. I still love mapping for some reason. Even if I don't get to play my maps with people very much. By the way, you don't want a game to be too realistic, then it wouldn't be any fun. If you got killed by the first bullet that hit you, you would be too scared to run out there and get the job done. That would force you to stay behind cover and wait till the enemy calmed down before attacking. So you would spend most of the game behind a wall listening for the gunfire to stop. What fun would that be? And if your gonna have it realistic, then when you die your game should explode and quit working cuz you don't get respawns in real life. I don't think games should have too much realisim.

Cloud[sniper]
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ArmorMaster
General Member
Since: Mar 30, 2005
Posts: 371
Last: Oct 3, 2009
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Level 5
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 11:48 pm
Quote:
to be honest i dont know who they asked for beta testers but im sure that if they would have asked lets say the avarage COD /CODUO player they would never have released that game in that state.


I feel the same. I'm my ROTC unit's armorer and I clean and maintain M-1 garands and M1903A3's (the springfield) almost every day. The got the models TOTALLY WRONG. And they killed the skins for the weapons. Notice on the g43 in the game, part of the weap has the M-1 garand bolt skin? The M1903A3's cutoff tab (the part that says "ON" on the side) has the wrong texture in the wrong places on it, the bolt action rifle bolts don't get retracted nearly as far as they need to to eject a spent shell, OMG the massive amount of errors drive me crazy![mad]

In COD1 they paid a lot more attention to historical accuracy (well sort of, the tiger 1 tanks weren't in D-day untill about a week after overlord). Plus why did every paratrooper have a pathfinder's reflective circle on their helmet? Why was the 506 fighting at hurtgen? Why did non paratrooper germans get to use the mp44?

If you put the historical inaccuracies aside, COD1 is a better game I think...
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airforce_mac
General Member
Since: Dec 6, 2004
Posts: 73
Last: Dec 1, 2006
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Feb. 15, 2006 12:14 am
I disagree with you CloudStrife, with the whole part of a game not being fun when its to realistic.

First off, if you want realism, dont go to COD, or MOH, but go to a little game called World War II online; Battleground Europe. This is the most realistic FPS i have ever seen, and its addicting..

This game, you get shot in chest area, up, will kill you, getting shot in the legs or arms will hamper your vision. I find this to be the best, cause i dont only like realistic games that present the true power of a mg42/kar98k (so on) but the intensity and fear to get shot at. This way really brings out the close range fighting into what brothers in arms did, Surpression. This also will get your heart pumping making you fear to move... which is realistic. But than again, in order for this to work, the size of the maps have to go a lot bigger than COD multiplayer maps.

I also understand that having this realism in Singleplayer would suck, and i totally agree with you , for singleplayer. WWIIONLINE is a full blown, all multiplayer game that features more vehicles, infantry, boats, planes that you would never imagine in a game. What a realistic game needs is true Human error, not crappy AI suckyness...

It is possible for a very realistic game to be very fun, because a fun one is already out. But in order for that "realistic" game to be fun, certain aspects of the FPS shooter have to be changed, which for COD, pretty much the whole game.

And ArmorMaster, i totally agree with you with how much the makers missed the target with true history...

But than again, COD is one of those games where your bored out of your mind, so you go and play it for some instant action!

i cant wait for this SDK because, personally, i think it needs to be changed big time.
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EvilHobo
General Member
Since: Feb 12, 2005
Posts: 103
Last: Jul 28, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Feb. 15, 2006 12:38 am
My trial for WWIIOL expired today. But I agree, fantastic game. It makes me feel like I'm in a war, despite the poor graphics. It just creates that feeling. I remember the first time I both killed and was killed, and it felt differently from other FPSs. After walking about a kilometer with a fellow soldier to the front lines (a harrowing experience, we always were on the lookout for planes and made sure to cover each other crossing the roads), we and our comrades we met up with encountered a British forward base. So we went prone and crawled along the bushes and at one point, we saw a British soldier. I stood up, aimed, fired, and watched him fall. Very different feeling from other WWII FPS games where it's in the norm for it to happen. But it was a gratifying experience.

I then died because of being too used to playing COD / COD2...I ran out looking for more but a guy with an SMG came out of the forward base and shot me. There was a flash of red and then blackness. I actually cringed a bit and looked at the screen with disbelief realizing I'd died.

Still an excellent game if you're in to war simulation. Not a run and gun game like so many other people play, this one requires you to think and to work together with your team to achieve your objectives and stay alive.

On the other hand, for realism and being thrown right in to action, I've been keeping a watchful eye on Red Orchestra: Ostfront
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shootme
General Member
Since: Feb 4, 2006
Posts: 3
Last: Feb 17, 2006
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Level 0
Category: CoD2 MP Mapping
Posted: Wednesday, Feb. 15, 2006 02:14 am
when i got the callofduty game i paid $60 dollars for it because it was a collectors edition which was a waste because the bonus disk was just how they made the game.
i like when you get hurt and you have to find cover but i hate the grenade arrows because in real life when someone throws a grenade at you dont know its there unless you see it.
when i play online every time i throw a grenade at someone they run
away. i try throwing at them from the behind and they still run away.
now its like killing them with grenades is like impossiple.
but its still a good game im just trying too say it could ove gotten better.
[2guns] vs [sniper]
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Wednesday, Feb. 15, 2006 02:22 am
I'm tempted to try this WWIIOnline thing...it sounds like a blast. I just need to find time to effectively use my trial.
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