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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: The CSG Tool
Feindflug
General Member
Since: Aug 14, 2004
Posts: 103
Last: Feb 20, 2006
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 02:20 pm
Hello,

If anybody would like a personal lesson on how to use the csg tool please message me.

It will take a mathematical mind to master it. I have cracked its secret and will share it if you would like to know.

In conclusion the CSG tool is a godsend for reducing polyface counts.

Map on
[thumbs_up]
AKA The restless engineer [crazy]
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argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 02:50 pm
I avoid CSG like the plague I only use it for making skyboxes
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 19, 2008
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 02:56 pm
I don't even use it for skyboxes.

CSG is the tool of the evil doers. [devilishgrin]

Apparently it's OK for large scale brushes but on lower scale stuff it causes node without a volume warps textures in a most awful way and eats children. [cry]

Mark my words, tool of the evil doers. [mad]

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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 03:02 pm
From the words of IW:

Quote:
I do, however want to step in and voice my opion o­n CSG Subtract.
It's bad, bad bad bad, don't do it, never do it, we need to remove that button from the tool bar.

It's a habit that I personally would like to see beginners *not* get into the habit of doing.
Using CSG can and may cause *you the mapper* more pain than you may ever know or *realize*.
CSG can and may create unwanted and unneeded splits in your brush work. It can cause more compiler errors than you'll want to try and fix.
The biggest problem with CSG... it's a fast and *easy* way to create openings in walls.

Please take my word (as a so-called Professional mapper) never use it.
Instead, learn to work with your brushes, mold those brushes into the shapes you want.
The Clipper tool is your friend, learn it love it.


You should never use the CSG functions no matter what brush you are working with. EVIIIILLLLLLL
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 03:30 pm
Well i'll tell you a little story:D

First map i ever made, the plan was too release it, and it nearly got there. But i knew no different i used CSG tool, for eveything i could, first 8 or so testing compiles were ok nothing too much error wise. I got ready to release first public beta and once i put compile on "extra" then things BAD things started to happen.

In short it totally killed my map, the amount of errors in the compile log, was insane. I spent like prolly 200+ hours on my first map. Atfer it failed right towards end, kinda put me off mapping, but i came back atfer a while:)
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 04:09 pm
ok a little story for u also i have a couple building that took me like 5 hours each to make and i used CSG tool o a certain object and error i neer so from there i never used CSG again
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slyk
General Member
Since: Nov 9, 2004
Posts: 54
Last: Feb 14, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 09:28 pm
Best advice: DO NOT USE IT.
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lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Saturday, Jan. 28, 2006 09:59 pm
It seems that the more we advise people not to use CSG functions, the more people want to use them. It's up to them ... if they do not heed the advice I hope they don't get mad when they are fighting the errors that come up. Sooner or later the errors will show themselves and their world comes crashing down.
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Sunday, Jan. 29, 2006 08:31 am
An Ode To CSG


[banghead]
[2guns]
C-S-G
[sniper]

[mad]

srry for the smilie spam...[casanova]



[smokin]
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Feindflug
General Member
Since: Aug 14, 2004
Posts: 103
Last: Feb 20, 2006
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Jan. 29, 2006 10:26 am
The CSG is a very nice tool when you know how to use it.

If you still dont know how to use it then I would be glad to show any of you, even the people who think they are pro's.

In the end they might all need a lesson.

Warlord
MET[read]
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