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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: new screens of new sp-map pack
SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Sunday, Jan. 22, 2006 01:23 pm
as you maybe already know am i working the last 11 months very hard on my second HL2 sp-map pack together with Baltic.forever who does the optimization of the maps and helps out with all kind of technical stuff., that has 9 large maps. I'm glad to say that it is nearly finisht, i have showed over the months a lot of screens, and now i would like to show some new screens. these are from the last map, nr 9.

leon

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foyleman
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Since: Nov 7, 2001
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Category: HL2 Mapping
Posted: Sunday, Jan. 22, 2006 01:25 pm
Great sceens. Make sure you contact me directly when your done. I wanna get this in the news.
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supersword
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Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
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Im a fan of MODSonair
Category: HL2 Mapping
Posted: Sunday, Jan. 22, 2006 01:39 pm
I have been following this project since early development. HL2 isn't my main game by I must say that the maps look even more gobsmacking every time I see them. This is worthy of a PC Gamer review by far!
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Sunday, Jan. 22, 2006 03:43 pm
for sure i will write to you Foyleman, when it's released. i allready planned this to do so. and hopefully Pc Gamer UK will write about this new mappack of mine, they did it also with my other HL2 sp-map pack, and also with my both COd sp-map packs, and it give a whole lot of more people that download it.
will keep you up to date with screens,
leon
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Friday, Feb. 10, 2006 08:13 am
had build this, but didn't liked it at all, have deleted it again,

leon
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Sunday, Feb. 12, 2006 03:37 pm
i have build a new part on to the last map of the map pack, the map is stil in it's building face and therefore there are still no cubemaps placed and is it only a quick compile what makes that the screens don't look as good as when the map will be finisht. than it will be fully compiled with buildcubemaps command.

leon




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supersword
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Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Category: HL2 Mapping
Posted: Sunday, Feb. 12, 2006 03:41 pm
You never cease to amaze me Spy. They look fantastic!
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Monday, Feb. 13, 2006 08:48 am
thanks, i will place almost dayly now screens, the sp-map pack comes (finally) it it's finally stage now.

leon
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Friday, Feb. 17, 2006 07:50 pm
some new screens, it's still not finisht this part of the map, i'm still building on to it. it's to light i think, so i'm changing the lighttextures, because those are making it so bright, not light entities. and it's still a bit to empty and quiet there. so i'm working on some pods who fly around and other big machinery that is moving around.

leon



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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Wednesday, Mar. 8, 2006 04:45 pm
i didn't had internet for a whole week, but now i'm back on line again, i have build on to the mappack and therefore i can show some new screens,

leon












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