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Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Dynamic Difficulty in SiN
foyleman
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Category: In The News
Posted: Saturday, Jan. 21, 2006 03:02 pm

SiN Episodes' Ritual Entertainment talks about the creation of a Dynamic Difficulty system in their coming game. During play, the system checks in with the player to see how they are performing. If the player dies alot, the enemies will drop more health kits upon death. Other dynamic adjustments will include damage, ammo, accuracy, etc.

In Ritual's own playtests, a player went through a section of the gameand noticed the enemies were wearing helmets and fighting withsecondary pistol fire. After dying, they reloaded from their last savedgame and noticed that this time the number of enemies had changed, theywere now using shotguns, and weren't wearing as many helmets.

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Yorkshire-Rifles
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Category: In The News
Posted: Saturday, Jan. 21, 2006 03:38 pm
Now that's just someone showing off their scripting ability! [jumping]

On a (slightly more) serious note, if games are to become easier because players are bad at them .... then where is the challenge? What happened to learning curves to allow the player to improve at the game?

Just a thought.
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StrYdeR
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Category: In The News
Posted: Saturday, Jan. 21, 2006 03:38 pm
hmm combine this in real time with the smart ai and squad tactics from fear and you have an uber game

[angryalien]
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