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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Mucked Up!! HELP!
1ToXiC101
General Member
Since: Dec 8, 2005
Posts: 29
Last: Feb 15, 2006
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Level 2
Category: CoDUO Mapping
Posted: Thursday, Jan. 19, 2006 07:47 pm
ive made my map and compiled it but when i play it ive got many problems!!! I NEED HELP!!!

1) germans and allies can plant and defuse (but ive been told thats good)

2)the textures are missing

and thats what my mate has told me so far.


edited on Jan. 19, 2006 02:49 pm by 1ToXiC101
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LUN4TIC
General Member
Since: Apr 13, 2004
Posts: 162
Last: Feb 15, 2006
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Jan. 19, 2006 08:04 pm
you running it from the plain bsp or you run it from the pks including all the gsc files???

did you use special made textures? if so you got to include them aswell in yur pk3 file|!
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1ToXiC101
General Member
Since: Dec 8, 2005
Posts: 29
Last: Feb 15, 2006
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Level 2
Category: CoDUO Mapping
Posted: Friday, Jan. 20, 2006 10:34 pm
fastlane25th writes...
Quote:
you running it from the plain bsp or you run it from the pks including all the gsc files???

i dont get what you mean but ive checked it out you can plant and defuse with both sides, you can walk into the middle of the bomb and plant so its not solid and the textures have mucked up! he is a few screenies!



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Janova
General Member
Since: Feb 5, 2004
Posts: 267
Last: Aug 9, 2006
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Level 5
Category: CoDUO Mapping
Posted: Friday, Jan. 20, 2006 10:46 pm
haha rofl... maybe just a bad brush... i guessed u use a CSG function?
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1ToXiC101
General Member
Since: Dec 8, 2005
Posts: 29
Last: Feb 15, 2006
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Level 2
Category: CoDUO Mapping
Posted: Saturday, Jan. 21, 2006 01:33 pm
what does that mean lol remember this is the first map ive done so im kinda a noob[banghead]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jan. 21, 2006 02:11 pm
The CSG function is fround upon because of the errors it causes. Radiant has CSG-SUBTRACT, CSG-HOLLOW, AND CSG-MERGE Don't use the CSG function, instead make sure all cuts are made using the clipper tool.
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1ToXiC101
General Member
Since: Dec 8, 2005
Posts: 29
Last: Feb 15, 2006
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Jan. 29, 2006 01:30 pm
if you mean them 3 buttons at the top then none of them are selected!! i think i know what is wrong with the invisble texture, i think the inside is still caulk and the sticking out thing is a certain texture. I wil try and do the sd thing all over again but i dont know why the textures have changed when i did ctrl F on greydiant?!?![banghead]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Sunday, Jan. 29, 2006 02:01 pm
They mean if you have ever used those buttons.. not if they are pressed at the moment.

Ctrl-F fits the texture on the selected brush, so that's why they change.

See if you've got anything filtered out by pressing "F" and ticking all boxes and press update.
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1ToXiC101
General Member
Since: Dec 8, 2005
Posts: 29
Last: Feb 15, 2006
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Level 2
Category: CoDUO Mapping
Posted: Monday, Jan. 30, 2006 08:08 pm
right ive sorted out the things that were stickin out and the missing texture i hope and i havent used them buttons at all. i done what you said and ticked all the boxes and ive now got blue boxes everywhere: is this right??

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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Monday, Jan. 30, 2006 08:23 pm
Yes, those boxes are ok.. though if they annoy you, you can turn them off by pressing "F" again and unticking the box marked "blocks".
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