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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: No BSP file?
animerlz
General Member
Since: Oct 5, 2005
Posts: 5
Last: Jun 22, 2006
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Saturday, Jan. 7, 2006 01:47 am
Below is a copy of my .bat running. the problem i am having is that it will not make a .bsp file, any solutions?


D:\Games\Call of Duty\uo\maps\mp>"D:\Games\Call of Duty\UOTools\bin\q3map" -v -g
ame uo "D:\Games\Call of Duty\uo\maps\mp\map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
2 threads
qdir: D:\Games\Call of Duty\
gamedir: D:/Games/Call of Duty/uo/
----- FS_Startup -----
Current search path:
D:/Games/Call of Duty/\uo\pakuo07.pk3 (157 files)
D:/Games/Call of Duty/\uo\pakuo06.pk3 (12 files)
D:/Games/Call of Duty/\uo\pakuo05.pk3 (3 files)
D:/Games/Call of Duty/\uo\pakuo04.pk3 (7646 files)
D:/Games/Call of Duty/\uo\pakuo03.pk3 (2275 files)
D:/Games/Call of Duty/\uo\pakuo02.pk3 (790 files)
D:/Games/Call of Duty/\uo\pakuo01.pk3 (1657 files)
D:/Games/Call of Duty/\uo\pakuo00.pk3 (6233 files)
D:/Games/Call of Duty/\uo\mines_of_moria_mtl.pk3 (76 files)
D:/Games/Call of Duty/\uo\minas_tirith2_mtl.pk3 (70 files)
D:/Games/Call of Duty/\uo\minas_morgul_mtl.pk3 (82 files)
D:/Games/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
D:/Games/Call of Duty//uo
D:/Games/Call of Duty//Call of Duty
D:/Games/Call of Duty/\main\The-_Unknown_Welsh_Valley.pk3 (76 files)
D:/Games/Call of Duty/\main\paka.pk3 (41 files)
D:/Games/Call of Duty/\main\pak9.pk3 (149 files)
D:/Games/Call of Duty/\main\pak8.pk3 (235 files)
D:/Games/Call of Duty/\main\pak6.pk3 (3 files)
D:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
D:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
D:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
D:/Games/Call of Duty/\main\pak2.pk3 (694 files)
D:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
D:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
D:/Games/Call of Duty/\main\mp_stargate.pk3 (106 files)
D:/Games/Call of Duty/\main\islands.pk3 (9 files)
D:/Games/Call of Duty/\main\GhostTown.pk3 (8 files)
D:/Games/Call of Duty/\main\amusement_park.pk3 (10 files)
D:/Games/Call of Duty//main
D:/Games/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
D:/Games/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
D:/Games/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
D:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
D:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
D:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
D:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51938 files in pk3 files
988 shaderInfo
--- LoadMapFile ---
Loading map file D:\Games\Call of Duty\uo\maps\mp\map.map
WARNING: Couldn't find image for shader textures/sky/mp_carentan
6 total world brushes
0 detail brushes
531 patches
0 boxbevels
0 edgebevels
4 entities
26 planes
0 areaportals
size: -5191,-3457, -20 to 3986, 2219, 467
############### model 0 ###############
----- PatchMapDrawSurfs -----
16 patches
1 patch LOD groups
--- FaceBSP ---
36 faces
435 leafs
----- MakeTreePortals -----
0 tiny portals
----- FilterStructuralBrushesIntoTree -----
6 structural brushes
174 cluster references
--- FloodEntities ---
70 flooded leafs
--- FillOutside ---
174 solid leafs
191 leafs filled
70 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
6 faces
244 leafs
----- MakeTreePortals -----
0 tiny portals
----- FilterStructuralBrushesIntoTree -----
6 structural brushes
175 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
70 visclusters
123 visportals
174 solidfaces
--- WritePortalFile ---
writing D:\Games\Call of Duty\uo\maps\mp\map.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
0 detail brushes
0 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
4 axial edge lines
0 non-axial edge lines
0 degenerate edges
4 edge lines of 131072
0 verts added for tjunctions
0 total verts
0 naturally ordered
0 rotated orders
0 can't order
--- AllocateLightmaps ---
6 unique shaders
5 actual shaders
141943 exact lightmap texels
262144 block lightmap texels
54.15% lightmap efficiency
finding triangle windings...
merging into concave windings...
MAX_WINDINGS_PER_CELL

D:\Games\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .

D:\Games\Call of Duty\uo\maps\mp>"D:\Games\Call of Duty\uoTools\bin\q3map" -vis
-fast -game uo "D:\Games\Call of Duty\uo\maps\mp\map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
D:/Games/Call of Duty/\uo\pakuo07.pk3 (157 files)
D:/Games/Call of Duty/\uo\pakuo06.pk3 (12 files)
D:/Games/Call of Duty/\uo\pakuo05.pk3 (3 files)
D:/Games/Call of Duty/\uo\pakuo04.pk3 (7646 files)
D:/Games/Call of Duty/\uo\pakuo03.pk3 (2275 files)
D:/Games/Call of Duty/\uo\pakuo02.pk3 (790 files)
D:/Games/Call of Duty/\uo\pakuo01.pk3 (1657 files)
D:/Games/Call of Duty/\uo\pakuo00.pk3 (6233 files)
D:/Games/Call of Duty/\uo\mines_of_moria_mtl.pk3 (76 files)
D:/Games/Call of Duty/\uo\minas_tirith2_mtl.pk3 (70 files)
D:/Games/Call of Duty/\uo\minas_morgul_mtl.pk3 (82 files)
D:/Games/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
D:/Games/Call of Duty//uo
D:/Games/Call of Duty//Call of Duty
D:/Games/Call of Duty/\main\The-_Unknown_Welsh_Valley.pk3 (76 files)
D:/Games/Call of Duty/\main\paka.pk3 (41 files)
D:/Games/Call of Duty/\main\pak9.pk3 (149 files)
D:/Games/Call of Duty/\main\pak8.pk3 (235 files)
D:/Games/Call of Duty/\main\pak6.pk3 (3 files)
D:/Games/Call of Duty/\main\pak5.pk3 (4858 files)
D:/Games/Call of Duty/\main\pak4.pk3 (1668 files)
D:/Games/Call of Duty/\main\pak3.pk3 (1992 files)
D:/Games/Call of Duty/\main\pak2.pk3 (694 files)
D:/Games/Call of Duty/\main\pak1.pk3 (2642 files)
D:/Games/Call of Duty/\main\pak0.pk3 (12816 files)
D:/Games/Call of Duty/\main\mp_stargate.pk3 (106 files)
D:/Games/Call of Duty/\main\islands.pk3 (9 files)
D:/Games/Call of Duty/\main\GhostTown.pk3 (8 files)
D:/Games/Call of Duty/\main\amusement_park.pk3 (10 files)
D:/Games/Call of Duty//main
D:/Games/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
D:/Games/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
D:/Games/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
D:/Games/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
D:/Games/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
D:/Games/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
D:/Games/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51938 files in pk3 files
reading D:\Games\Call of Duty\uo\maps\mp\map.bsp
Could not load file 'D:\Games\Call of Duty\uo\maps\mp\map.bsp'


D:\Games\Call of Duty\uo\maps\mp>copy /Y "D:\Games\Call of Duty\uo\maps\mp\map.b
sp" "D:\game\uo\maps\mp\map.bsp"
The system cannot find the file specified.

D:\Games\Call of Duty\uo\maps\mp>copy /Y "D:\Games\Call of Duty\uo\maps\mp\map.p
rt" "D:\game\uo\maps\mp\map.prt"
1 file(s) copied.

D:\Games\Call of Duty\uo\maps\mp>"D:\Games\Call of Duty\uoTools\bin\flare" -fast
-game uo "D:\game\uo\maps\mp\map"
----- FS_Startup -----
Current search path:
D:/game/\uo\pakuo07.pk3 (157 files)
D:/game/\uo\pakuo06.pk3 (12 files)
D:/game/\uo\pakuo05.pk3 (3 files)
D:/game/\uo\pakuo04.pk3 (7646 files)
D:/game/\uo\pakuo03.pk3 (2275 files)
D:/game/\uo\pakuo02.pk3 (790 files)
D:/game/\uo\pakuo01.pk3 (1657 files)
D:/game/\uo\pakuo00.pk3 (6233 files)
D:/game//uo
D:/game//main
D:/game/\uo\localized_english_pakuo02.pk3 (12 files)
D:/game/\uo\localized_english_pakuo01.pk3 (37 files)
D:/game/\uo\localized_english_pakuo00.pk3 (2578 files)

File Handles:
----------------------
21400 files in pk3 files
Could not load file 'D:\game\uo\maps\mp\map.bsp'

D:\Games\Call of Duty\uo\maps\mp>copy /Y "D:\game\uo\maps\mp\map.bsp" "D:\Games\
Call of Duty\uo\maps\mp\map.bsp"
The system cannot find the file specified.

D:\Games\Call of Duty\uo\maps\mp>copy /Y "D:\game\uo\maps\mp\map.prt" "D:\Games\
Call of Duty\uo\maps\mp\map.prt"
1 file(s) copied.

D:\Games\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
Share |
lmbo-uk-Gill
General Member
Since: Oct 21, 2005
Posts: 272
Last: Feb 5, 2012
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Jan. 7, 2006 01:58 am
im not sure but i think it means your using to much patch/terainmesh
Share |
Seawolf
General Member
Since: Apr 15, 2005
Posts: 87
Last: May 10, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Jan. 7, 2006 03:03 am
From the common mapping errors section:

Max windings per cell means - roughly - that you have too much going on in your map



use the misc --> find brush tool to select and delete the bad
brushes...start with the highest numbered one and work your way down



then start simplifying meshes and making things detail that can be to bring the number of windings down



usually - over-complicated meshes will produce this type of error
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