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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Angled buildings
Ol_Sniper
General Member
Since: Dec 4, 2004
Posts: 308
Last: Nov 28, 2008
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Level 5
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 01:30 pm
I tried a slew of different word groupings and searched high and low, can't get a topic that points me in right direction.

I am trying to build a village that IS NOT all 90 degree angles.

I am trying to make some houses at an angle and for the life of my limited knowledge with Graydiant, I cannot.

I can rotate them. I can lay the terrain down but I cannot get the patch to line up and have no clue how to make an angled patch.

It would be SO MUCH EASIER if buildings DID NOT have to sit on a spot where there was no terrain patch, as in terrain clipping.

I have used BF editor and you don't need to remove terrain to have houses sitting on and even in the terrain.

I just think it would be anice change to have to go around curves and have the houses/buildings follow the curve rather than not.
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|MO|Nano
General Member
Since: Sep 9, 2004
Posts: 217
Last: Sep 30, 2006
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Level 4
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 01:46 pm
I don't quite understand what your trying to do

EDIT: is this what your trying to do? http://www.paulmeelen.nl/rommel/maps/ then map.jpg

edited on Dec. 30, 2005 08:50 am by Omega
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 02:25 pm
Ok.. here is the deal.. you can't make angled terrain in Radiant.. however.. you can make it yourself from a square patch and them by pressing "V" you can manouver each individual point in the patch to make it look angled.

Another way to do it is like this... angle your building and with normal brushes make a "field" around it, which is square. You can then line up your patches to that.

and yes, it would be much easier if you would not have to do that... but that's the case, nothing you can do about that.
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 02:49 pm
What i do is sit a house on a brush whiish is square or rentagle, then put patches upto that.

As an example say u have a building 400x400 units, and you put it a 45 degree angle. If u put a brush below it 750x750 (if my maths is right) then u'll have square edges to work off. Only time this doesnt work if you want height changes going right upto buildings.
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EvilHobo
General Member
Since: Feb 12, 2005
Posts: 103
Last: Jul 28, 2006
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Level 4
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 05:10 pm
Unless you want a lot of frustration, better to build on angles that are multiples of 45. I made a map with buildings on 60 degree angles and...well, it just didn't turn out to well. On the surface it looks "okay," in the editor, it's a mess.
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Ol_Sniper
General Member
Since: Dec 4, 2004
Posts: 308
Last: Nov 28, 2008
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Level 5
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 08:38 pm
Omega writes...
Quote:
I don't quite understand what your trying to do

EDIT: is this what your trying to do? http://www.paulmeelen.nl/rommel/maps/ then map.jpg

edited on Dec. 30, 2005 08:50 am by Omega


Yeah that is somewhat the look I'm wanting but Caretaker (as usual, for me at least) gives me the way to do it.

Thanks for the quick answers and CT, thanks again
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
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Level 5
Category: CoDUO Mapping
Posted: Friday, Dec. 30, 2005 09:18 pm
id suggest just rotating different things to give it a irregular shape.

like once your done with one house, grab everything in it as well as the house (models included) and just rotate the hole thing a little bit as if it was one entety.

thats what id do dunno if it would work though
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